Plane

Engine type

180 KPH (112 MPH)

Forward speed

22 KPH (14 MPH)

Reverse speed

6,000 HP

Health

15 (5×3)

Trunk storage slots

2,100 L

Fuel

4.2 L/s

Fuel burn rate

8 minutes, 20 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°
No aim camera

HMG
Mounted gun · ID 38997
Turret 2 Seat 2 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
90° to 90°

Low Weight Advanced Bomb
Mounted gun · ID 38794
Turret 3 Seat 3 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
90° to 90°

Ultra Weight Advanced Bomb
Mounted gun · ID 38800

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

Steering at full speed

32

Brake force

5

Lift

32° - 64°

Air steer range

4

Turn responsiveness

Defense & misc

×0.05

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Bomber_Armor.dat
GUID 3a502a35e05646868c29ea3975370a49

Type Vehicle
Rarity Legendary
ID 37327

Speed_Min -5
Speed_Max 40

Steer_Min 8
Steer_Max 32

Brake 32
Lift 5

Fuel 2100

Health 6000

LockMouse
Engine Plane
Sleds
Traction
Reclined

Cam_Follow_Distance 24

Air_Turn_Responsiveness 4
Air_Steer_Min 32
Air_Steer_Max 64

Passenger_Explosion_Armor 0.05

Trunk_Storage_X 5
Trunk_Storage_Y 3

Explosion 45
Invulnerable
Tires_Invulnerable

Pitch_Drive 0.008

Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 38997
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera

Turret_1_Seat_Index 1
Turret_1_Item_ID 38794
Turret_1_Yaw_Min -0
Turret_1_Yaw_Max 0
Turret_1_Pitch_Min 90
Turret_1_Pitch_Max 90

Turret_2_Seat_Index 2
Turret_2_Item_ID 38800
Turret_2_Yaw_Min -0
Turret_2_Yaw_Max 0
Turret_2_Pitch_Min 90
Turret_2_Pitch_Max 90

IgnitionAudioClip Sounds/Ignition_Jet.mp3

Has_Clip_Prefab false

Carjack_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]