Plane

Engine type

36 KPH (22 MPH)

Forward speed

32 KPH (20 MPH)

Reverse speed

1,200 HP

Max health

16 (4×4)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

Steering at full speed

32

Brake force

6

Lift

12° - 28°

Air steer range

3.5

Turn responsiveness

Defense & misc

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_A_Ballon.dat
GUID 3aa7459ab50048d7a5eb6ca1068b6b17

Type Vehicle
Rarity Rare
ID 37309

Speed_Min -7
Speed_Max 8

Steer_Min 8
Steer_Max 32

Brake 32

Fuel 2000
Lift 6

Health_Min 300
Health_Max 500
Health 1200

LockMouse
Engine Plane
Sleds
Traction

Air_Turn_Responsiveness 3.5
Air_Steer_Min 12
Air_Steer_Max 28

Trunk_Storage_X 4
Trunk_Storage_Y 4

Explosion 20
Tires_Invulnerable

// Note that center of mass can also be overriden with a child transform named "Cog",
// but I didn't want to re-export the masterbundle again. :)
//Override_Center_Of_Mass True
//Center_Of_Mass_Y -1

Cam_Follow_Distance 23

Has_Clip_Prefab false