Plane

Engine type

209 KPH (130 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

2,450 HP

Health

12 (4×3)

Trunk storage slots

1,800 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 8 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°
No aim camera

Airbrone Machinegun
Mounted gun · ID 38473
Turret 2 Seat 2 (passenger)
120°
Yaw (left/right)
-60° to 60°
Pitch (up/down)
95° to 155°

Airborne Missile
Mounted gun · ID 38924

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

Steering at full speed

32

Brake force

5

Lift

27° - 58°

Air steer range

3.9

Turn responsiveness

Defense & misc

×0.1

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Fighter_Cl_Armor.dat
GUID 774d58314c50467c94dcefd9d89b4a40

Type Vehicle
Rarity Legendary
ID 37325

Speed_Min -6
Speed_Max 46.5

Steer_Min 8
Steer_Max 32

Brake 32
Lift 5

Fuel 1800

Health 2450

LockMouse
Engine Plane
Sleds
Traction
Reclined

Cam_Follow_Distance 10

Passenger_Explosion_Armor 0.1

Trunk_Storage_X 4
Trunk_Storage_Y 3

Air_Turn_Responsiveness 3.9
Air_Steer_Min 27
Air_Steer_Max 58

Explosion 20
Invulnerable
Tires_Invulnerable

Pitch_Drive 0.015

Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 38473
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera

Turret_1_Seat_Index 1
Turret_1_Item_ID 38924
Turret_1_Yaw_Min -60
Turret_1_Yaw_Max 60
Turret_1_Pitch_Min 95
Turret_1_Pitch_Max 155

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Jet.mp3

Carjack_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]