Plane
Engine type
164 KPH (102 MPH)
Forward speed
18 KPH (11 MPH)
Reverse speed
2,200 HP
Health
12 (4×3)
Trunk storage slots
1,400 L
Fuel
4.2 L/s
Fuel burn rate
5 minutes, 33 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
36°
Max steering angle
8°
Steering at full speed
32
Brake force
5
Lift
12° - 30°
Air steer range
3.8
Turn responsiveness
Defense & misc
×0.1
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID ad2cda52f8f14a908762350b6ee6a627
Type Vehicle
Rarity Rare
ID 37311
Speed_Min -4
Speed_Max 36.5
Steer_Min 8
Steer_Max 36
Brake 32
Lift 5
Fuel 1400
Health 2200
Cam_Follow_Distance 11
LockMouse
Engine Plane
Sleds
Traction
Air_Turn_Responsiveness 3.8
Air_Steer_Min 12
Air_Steer_Max 30
Passenger_Explosion_Armor 0.1
Trunk_Storage_X 4
Trunk_Storage_Y 3
Explosion 20
Tires_Invulnerable
Pitch_Drive 0.006
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 38846
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Plane.mp3
Carjack_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]