4×2 (8)
Inventory size
Primary
Hand slot
Semi, Auto, Safety
Firemodes
250 m
Range
600 RPM
Fire rate
0.055%
Durability loss per shot
Sight, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 66.2 | 53 | 18.6 | 21.2 |
| Zombie | 125 | 100 | 70 | 80 |
| Animal | 53 | 42.4 | 31.8 | — |
Other damage
Standard caliber| Barricade | 20 |
|---|---|
| Structure | 15 |
| Vehicle | 35 |
| Resource | 19 |
| Object | 67 |
Range & ballistics
Full 100% damage out to 0 m,
drops to 70% by 250 m,
bullet expires at 250 m.
Hover the chart to read damage at any distance.
Max range
250 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 10 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 6.6°
- Side kick / shot
- ±2°
- Recovery
- 49% ↑ / 49% ↔
STANAG 20rnd Magazine
Default
20 rounds
· ×1 dmg
P-MAG Gen M3 10rnd Magazine
10 rounds
· ×1 dmg
SCAR-L PDW 20rnd Magazine
20 rounds
· ×1 dmg
P-MAG Gen M3 20rnd Magazine
20 rounds
· ×1 dmg
HK416 Steel 30rnd Magazine
30 rounds
· ×1 dmg
P-MAG Gen M3 30rnd Magazine
30 rounds
· ×1 dmg
P-MAG Gen M3 Window 30rnd Magazine
30 rounds
· ×1 dmg
P-MAG Gen M3 Window Purple 30rnd Magazine
30 rounds
· ×1 dmg
HK416 Steel Dual 30rnd Magazine
30 rounds
· ×1 dmg
P-MAG Gen M3 40rnd Magazine
40 rounds
· ×1 dmg
P-MAG D-60 60rnd Drum
60 rounds
· ×1 dmg
Surefire Mag5 60rnd Magazine
60 rounds
· ×1 dmg
Surefire Mag5 100rnd Magazine
100 rounds
· ×1 dmg
Beta C-MAG 100rnd Drum
100 rounds
· ×1 dmg
HK Polymer 30rnd Magazine
30 rounds
· ×1 dmg
HK PM Gen.2 STANAG 30rnd Magazine
30 rounds
· ×1 dmg
Armatac CL-MAG 150rnd Drum
150 rounds
· ×1 dmg
HK416 Steel 30rnd Magazine Golden
30 rounds
· ×1 dmg
TorkMag Dual-Spring AR-15 50rnd Magazine
50 rounds
· ×1 dmg
P-MAG Gen M3 Window Pink 30rnd Magazine
30 rounds
· ×1 dmg
Colt A2 Muzzle
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
Colt A2 Muzzle Pink
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
Colt Experimental Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -15%
Enfield L85 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
FN F2000 Flashhider
Muzzle brake Vertical recoil -27%Horizontal recoil -27%Spread -15%Shake -15%
HK G36 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -10%
Izhmash AK-19 Std Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
Lianqin 205 T-91 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
QBZ97 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
wz.96 Beryl Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -5%Shake -20%
wz.96 Mini-Beryl Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -5%Shake -20%
Steyr AUG Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -10%Shake -15%
Steyr AUG Flashhider Pink
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -10%Shake -15%
Surefire Warcomp Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -5%
QBZ03 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -2%Shake -10%
QBZ191 Flashhider
Muzzle brake Vertical recoil -35%Horizontal recoil -27%Spread -2%Shake -10%
QBZ95B Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -2%Shake -10%
Cherry Bomb Muzzle Brake
Vertical recoil -44%Horizontal recoil -51%Spread -27%Shake -43%
LuxDefTec LDT-15 DMR Muzzle Brake
Vertical recoil -62%Horizontal recoil -62%Spread -20%Shake -65%
Maxim Hatebrake 5.56mm Muzzle Brake
Vertical recoil -47%Horizontal recoil -47%Spread -30%Shake -50%
Nordic Corvette Muzzle Brake
Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -35%
OPS MK-12 SPR Muzzle Brake
Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -35%
PWS CQB Muzzle Brake
Vertical recoil -60%Horizontal recoil -58%Spread -35%Shake -60%
SIG QD Muzzle Base Muzzle Brake
Vertical recoil -42%Horizontal recoil -34%Spread -15%Shake -35%
Strike Industries SI Oppressor Muzzle Brake
Vertical recoil -57%Horizontal recoil -48%Spread -30%Shake -37%
Vendetta Precision VP09 Muzzle Brake
Vertical recoil -47%Horizontal recoil -47%Spread -30%Shake -50%
Ase Utra S-Series SL7i 556 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -15%Sound range -50%
KAC 5.56 QDC Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -25%Horizontal recoil -25%Spread -35%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -35%Sound range -50%
KAC NT-4 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -10%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
KAC NT-4 Silencer Crimson
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -10%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
KAC NT-4 Silencer Desert
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
Maxim PDX-SD Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -41%Horizontal recoil -33%Spread -10%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
Silencerco Saker ASR 556 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -49%Horizontal recoil -49%Spread -40%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
SOCOM 556 Mini Monster Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -20%Horizontal recoil -20%Spread -5%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -5%Sound range -50%
Surefire SOCOM556 RC2 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -29%Horizontal recoil -55%Spread -15%Shake -35%ADS speed -10%Bullet drop +10%Sound volume -10%Sound range -50%
Surefire SOCOM556 RC2 Silencer Unicorn
Silenced Muzzle brake Damage -10%Vertical recoil -29%Horizontal recoil -55%Spread -15%Shake -35%ADS speed -10%Bullet drop +10%Sound volume -10%Sound range -50%
Sylvia Osprey 556 Titanium Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -43%Horizontal recoil -43%Spread -45%Shake -45%ADS speed -10%Bullet drop +10%Sound volume -5%Sound range -50%
Wave QD Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -45%Horizontal recoil -45%Spread -25%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -25%Sound range -50%
3 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
CAR-15_Survival.dat
GUID dfd5f7cefb9f4e1fb08ea765842505aa
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 35296
Size_X 4
Size_Y 2
Size_Z 0.35
Size2_Z 0.45
Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.75
Magazine 35246
Barrel 35231
Hook_Sight
Hook_Barrel
Ammo_Min 8
Ammo_Max 20
Safety
Semi
Auto
Attachment_Calibers 5
Attachment_Caliber_0 35003
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35008
Attachment_Caliber_4 35009
Magazine_Calibers 2
Magazine_Caliber_0 35009
Magazine_Caliber_1 35010
Requires_NonZero_Attachment_Caliber true
Range 250
Ballistic_Drop 0.0004
//Ballistic_Steps 32
Ballistic_Travel 14.5
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.7
Firerate 4
Action Trigger
Player_Damage 53
Player_Leg_Multiplier 0.35
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25
Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25
Animal_Damage 53
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67
Durability 0.055
Spread_Aim 0.055
Spread_Hip 0.20
Recoil_Min_X -1.1
Recoil_Max_X 2.9
Recoil_Min_Y 4.85
Recoil_Max_Y 8.35
Recover_X 0.49
Recover_Y 0.49
Shake_Min_X -0.0015
Shake_Max_X 0.0015
Shake_Min_Y -0.0035
Shake_Max_Y -0.0053
Shake_Min_Z -0.0055
Shake_Max_Z -0.0072
Muzzle 35001
Shell 35010
Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27
Blueprint_1_Type Tool
//CRAFT原型枪制造
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 36176
Blueprint_1_Supply_0_Amount 5
Blueprint_1_Supply_1_ID 38085
Blueprint_1_Supply_1_Amount 2
//BLUEPRINT蓝图
Blueprint_1_Tool 38068
Blueprint_1_Tool_Critical
Blueprint_1_Build 27
Blueprint_2_Type Tool
//SALVAGE原型枪拆解
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35296
//原型枪ID↑
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36176
Blueprint_2_Output_0_Amount 1
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_Build 27