6×1 (6)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
750 m
Range
429 RPM
Fire rate
0.11%
Durability loss per shot
Sight, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 174 | 116 | 46.4 | 52.2 |
| Zombie | 375 | 250 | 200 | 225 |
| Animal | 174 | 104.4 | 92.8 | — |
Other damage
Standard caliber| Barricade | 20 |
|---|---|
| Structure | 15 |
| Vehicle | 35 |
| Resource | 19 |
| Object | 67 |
Status effects on hit
Applied per shot, regardless of where it lands- Headshots
- Instant kill (skips head armor)
Range & ballistics
Full 100% damage out to 0 m,
drops to 80% by 750 m,
bullet expires at 750 m.
Hover the chart to read damage at any distance.
Max range
750 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 7.1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 14.3°
- Side kick / shot
- ±2.75°
- Recovery
- 68% ↑ / 68% ↔
AAC Blackout Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
AK-308 Muzzle
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
AR-10 KAC QDC Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Armalite AR-10 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Artillerie Inrichtingen AR-10 Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -20%
DSA Austrian Style Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
DSA Prong Trident Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
DSA Prong Trident Flashhider Pink
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Enfield L1A1 SLR Flashhider
Muzzle brake Vertical recoil -32%Horizontal recoil -32%Spread -34%Shake -20%
FN FAL Std Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
FN MK-20 SSR Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
FN SCAR-H Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
HK G28 Prolonged Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
HK G3A3 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
IMI Galil 7.62mm Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Lafrance M14K Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -32%Spread -15%Shake -20%
M60E1 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
M60E3 Bird Cage Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Springfield M1A National Match Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
UKM-2000 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Vektor SS-77 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Walther WA2000 Gen.1 Flashhider
Muzzle brake Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -5%
AR-10 M11 Severe Duty Muzzle Brake
Vertical recoil -62%Horizontal recoil -55%Spread -20%Shake -60%
Blaser R93 T2 Muzzle Brake
Vertical recoil -55%Horizontal recoil -50%Spread -25%Shake -50%
Halbek FAL Muzzle Brake
Vertical recoil -45%Horizontal recoil -45%Spread -20%Shake -35%
IMI GalaT'Z Muzzle Brake
Vertical recoil -45%Horizontal recoil -45%Spread -20%Shake -35%
JP Enterprises M1A Muzzle Brake
Vertical recoil -68%Horizontal recoil -45%Spread -45%Shake -35%
Lobaev DVL-10 Urbana Muzzle Brake
Vertical recoil -35%Horizontal recoil -30%Spread -20%Shake -35%
Orsis T-5000 Std Muzzle Brake
Vertical recoil -55%Horizontal recoil -50%Spread -25%Shake -50%
AWS Silencer
Silenced Muzzle brake Vertical recoil -32%Horizontal recoil -32%Spread -30%Shake -40%Sound volume -72%Sound range -50%
BT G28 SD Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -25%Horizontal recoil -20%Spread -15%Shake -25%ADS speed -10%Bullet drop +10%Sound volume -15%Sound range -50%
DVL-10 Silencer
Silenced Muzzle brake Vertical recoil -32%Horizontal recoil -32%Spread -30%Shake -40%Sound volume -65%Sound range -50%
Gemtech One Multi Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -30%Horizontal recoil -30%Spread -25%Shake -35%ADS speed -10%Bullet drop +10%Sound volume -25%Sound range -50%
KAC PRS QDC Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -25%Horizontal recoil -25%Spread -17%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -5%Sound range -50%
MC51SD Silencer (Unobtainable)
Silenced Muzzle brake Vertical recoil -45%Horizontal recoil -45%Spread -30%Shake -40%Sound volume -75%Sound range -50%
OSS BPR+SRM Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -30%Shake -40%ADS speed -10%Bullet drop +10%Sound volume -25%Sound range -50%
Silencerco Hybrid46 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -24%Horizontal recoil -27%Spread -20%Shake -30%ADS speed -10%Bullet drop +10%Sound volume -22%Sound range -50%
Beretta BM59 Long Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -20%
15 blueprints
No blueprints found matching your search.
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
M700.dat
GUID ba1b23acd4a642568e0b0064c1394cb7
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 35887
Size_X 6
Size_Y 1
Size_Z 0.37
Size2_Z 0.45
Magazine 35883
Hook_Sight
Hook_Barrel
Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.4
Ammo_Min 4
Ammo_Max 5
Safety
Semi
Attachment_Calibers 5
Attachment_Caliber_0 35086
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35020
Attachment_Caliber_4 35087
Magazine_Calibers 1
Magazine_Caliber_0 35087
Requires_NonZero_Attachment_Caliber true
Range 750
Ballistic_Drop 0.0005
//Ballistic_Steps 32
Ballistic_Travel 12.3
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.8
Instakill_Headshots True
Firerate 6
Action Bolt
Player_Damage 116
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Zombie_Damage 250
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5
Animal_Damage 116
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.5
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67
Durability 0.11
Spread_Aim 0.0001
Spread_Hip 0.34
Recoil_Min_X -1.85
Recoil_Max_X 3.65
Recoil_Min_Y 13.2
Recoil_Max_Y 15.4
Recoil_Aim 2.15
Recover_X 0.68
Recover_Y 0.68
Shake_Min_X -0.00153
Shake_Max_X 0.00153
Shake_Min_Y -0.0065
Shake_Max_Y -0.00756
Shake_Min_Z -0.045
Shake_Max_Z -0.055
Muzzle 35004
Shell 35013
Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36179
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27
Blueprint_1_Type Tool
//CRAFT原型枪制造
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 36179
Blueprint_1_Supply_0_Amount 8
Blueprint_1_Supply_1_ID 38085
Blueprint_1_Supply_1_Amount 3
//BLUEPRINT蓝图
Blueprint_1_Tool 38077
Blueprint_1_Tool_Critical
Blueprint_1_Build 27
Blueprint_2_Type Tool
//SALVAGE原型枪拆解
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35887
//原型枪ID↑
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36179
Blueprint_2_Output_0_Amount 2
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_Build 27