5×2 (10)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

450 m

Range

500 RPM

Fire rate

0.06%

Durability loss per shot

Sight, Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 65 52 18.2 20.8
Zombie 125 100 70 80
Animal 52 41.6 31.2
Other damage
Standard caliber
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67
Range & ballistics
Full 100% damage out to 0 m, drops to 70% by 450 m, bullet expires at 450 m. Hover the chart to read damage at any distance.
100%0%50%70%0 m
Max range
450 m
Alert radius
48 m
Bullet drop
×4
Recoil
10°20°30°aim
Control
Wild
Simulation
Semi, 5 taps · 8.3 rps
Side bias
Random side-to-side
Up kick / shot
5.1°
Side kick / shot
±1.2°
Recovery
63% / 63%
Colt A2 Muzzle
Colt A2 Muzzle
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
Colt A2 Muzzle Pink
Colt A2 Muzzle Pink
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
Colt Experimental Flashhider
Colt Experimental Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -15%
Enfield L85 Flashhider
Enfield L85 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
FN F2000 Flashhider
FN F2000 Flashhider
Muzzle brake Vertical recoil -27%Horizontal recoil -27%Spread -15%Shake -15%
HK G36 Flashhider
HK G36 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -10%
Izhmash AK-19 Std Flashhider
Izhmash AK-19 Std Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
Lianqin 205 T-91 Flashhider
Lianqin 205 T-91 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
QBZ97 Flashhider
QBZ97 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -10%Shake -10%
wz.96 Beryl Flashhider
wz.96 Beryl Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -5%Shake -20%
wz.96 Mini-Beryl Flashhider
wz.96 Mini-Beryl Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -5%Shake -20%
Steyr AUG Flashhider
Steyr AUG Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -10%Shake -15%
Steyr AUG Flashhider Pink
Steyr AUG Flashhider Pink
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -10%Shake -15%
Surefire Warcomp Flashhider
Surefire Warcomp Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -5%
QBZ03 Flashhider
QBZ03 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -2%Shake -10%
QBZ191 Flashhider
QBZ191 Flashhider
Muzzle brake Vertical recoil -35%Horizontal recoil -27%Spread -2%Shake -10%
QBZ95B Flashhider
QBZ95B Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -2%Shake -10%
Cherry Bomb Muzzle Brake
Cherry Bomb Muzzle Brake
Vertical recoil -44%Horizontal recoil -51%Spread -27%Shake -43%
LuxDefTec LDT-15 DMR Muzzle Brake
LuxDefTec LDT-15 DMR Muzzle Brake
Vertical recoil -62%Horizontal recoil -62%Spread -20%Shake -65%
Maxim Hatebrake 5.56mm Muzzle Brake
Maxim Hatebrake 5.56mm Muzzle Brake
Vertical recoil -47%Horizontal recoil -47%Spread -30%Shake -50%
Nordic Corvette Muzzle Brake
Nordic Corvette Muzzle Brake
Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -35%
OPS MK-12 SPR Muzzle Brake
OPS MK-12 SPR Muzzle Brake
Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -35%
PWS CQB Muzzle Brake
PWS CQB Muzzle Brake
Vertical recoil -60%Horizontal recoil -58%Spread -35%Shake -60%
SIG QD Muzzle Base Muzzle Brake
SIG QD Muzzle Base Muzzle Brake
Vertical recoil -42%Horizontal recoil -34%Spread -15%Shake -35%
Strike Industries SI Oppressor Muzzle Brake
Strike Industries SI Oppressor Muzzle Brake
Vertical recoil -57%Horizontal recoil -48%Spread -30%Shake -37%
Vendetta Precision VP09 Muzzle Brake
Vendetta Precision VP09 Muzzle Brake
Vertical recoil -47%Horizontal recoil -47%Spread -30%Shake -50%
Ase Utra S-Series SL7i 556 Silencer
Ase Utra S-Series SL7i 556 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -15%Sound range -50%
KAC 5.56 QDC Silencer
KAC 5.56 QDC Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -25%Horizontal recoil -25%Spread -35%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -35%Sound range -50%
KAC NT-4 Silencer
KAC NT-4 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -10%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
KAC NT-4 Silencer Crimson
KAC NT-4 Silencer Crimson
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -10%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
KAC NT-4 Silencer Desert
KAC NT-4 Silencer Desert
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
Maxim PDX-SD Silencer
Maxim PDX-SD Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -41%Horizontal recoil -33%Spread -10%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
Silencerco Saker ASR 556 Silencer
Silencerco Saker ASR 556 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -49%Horizontal recoil -49%Spread -40%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -20%Sound range -50%
SOCOM 556 Mini Monster Silencer
SOCOM 556 Mini Monster Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -20%Horizontal recoil -20%Spread -5%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -5%Sound range -50%
Surefire SOCOM556 RC2 Silencer
Surefire SOCOM556 RC2 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -29%Horizontal recoil -55%Spread -15%Shake -35%ADS speed -10%Bullet drop +10%Sound volume -10%Sound range -50%
Surefire SOCOM556 RC2 Silencer Unicorn
Surefire SOCOM556 RC2 Silencer Unicorn
Silenced Muzzle brake Damage -10%Vertical recoil -29%Horizontal recoil -55%Spread -15%Shake -35%ADS speed -10%Bullet drop +10%Sound volume -10%Sound range -50%
Sylvia Osprey 556 Titanium Silencer
Sylvia Osprey 556 Titanium Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -43%Horizontal recoil -43%Spread -45%Shake -45%ADS speed -10%Bullet drop +10%Sound volume -5%Sound range -50%
Wave QD Silencer
Wave QD Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -45%Horizontal recoil -45%Spread -25%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -25%Sound range -50%
3 blueprints
Repair
0%
+
+
=
100%
Tool
3 x
+
2 x
=
Tool
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
EM355.dat
GUID b6b9396228da41cdb51f39c40e838491

Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 35918

Size_X 5
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.32
Aiming_Movement_Speed_Multiplier 0.67

Magazine 35919
Barrel 35229

Hook_Sight
Hook_Barrel

Ammo_Min 19
Ammo_Max 30

Safety
Semi

Attachment_Calibers 5
Attachment_Caliber_0 35093
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35008
Attachment_Caliber_4 35019

Magazine_Calibers 1
Magazine_Caliber_0 35019

Requires_NonZero_Attachment_Caliber true

Range 450
Ballistic_Drop 0.0004
//Ballistic_Steps 32
Ballistic_Travel 14.5
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.7

Firerate 5
Action Trigger

Player_Damage 52
Player_Leg_Multiplier 0.35
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25

Animal_Damage 52
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.06

Spread_Aim 0.01
Spread_Hip 0.25

Recoil_Min_X -1.255
Recoil_Max_X 1.135
Recoil_Min_Y 4.1
Recoil_Max_Y 6.1

Recover_X 0.634
Recover_Y 0.634

Shake_Min_X -0.0015
Shake_Max_X 0.0015
Shake_Min_Y -0.0045
Shake_Max_Y -0.005
Shake_Min_Z -0.005
Shake_Max_Z -0.007

Muzzle 35001
Shell 35010

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//CRAFT原型枪制造
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 36176
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 38085
Blueprint_1_Supply_1_Amount 2
//BLUEPRINT蓝图
Blueprint_1_Tool 38067
Blueprint_1_Tool_Critical
Blueprint_1_Build 27


Blueprint_2_Type Tool
//SALVAGE原型枪拆解
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35918
//原型枪ID↑
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 36176
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_Build 27