6×3 (18)

Inventory size

Primary

Hand slot

Auto, Safety

Firemodes

750 m

Range

750 RPM

Fire rate

0.04%

Durability loss per shot

Barrel

Attachment hooks

-20%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 112.5 75 30 33.8
Zombie 375 250 200 225
Animal 112.5 67.5 60
Other damage
Standard caliber
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67
Range & ballistics
Full 100% damage out to 0 m, drops to 80% by 750 m, bullet expires at 750 m. Hover the chart to read damage at any distance.
100%0%50%80%0 m
Max range
750 m
Alert radius
48 m
Bullet drop
×4
Recoil
50°100°150°aim
Control
Wild
Simulation
Auto, 12 rounds · 12.5 rps
Side bias
Random side-to-side
Up kick / shot
9.98°
Side kick / shot
±2.8°
Recovery
65% / 38%
Prone
-70%
AAC Blackout Flashhider
AAC Blackout Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
AK-308 Muzzle
AK-308 Muzzle
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
AR-10 KAC QDC Flashhider
AR-10 KAC QDC Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Armalite AR-10 Flashhider
Armalite AR-10 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Artillerie Inrichtingen AR-10 Flashhider
Artillerie Inrichtingen AR-10 Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -20%
DSA Austrian Style Flashhider
DSA Austrian Style Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
DSA Prong Trident Flashhider
DSA Prong Trident Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
DSA Prong Trident Flashhider Pink
DSA Prong Trident Flashhider Pink
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Enfield L1A1 SLR Flashhider
Enfield L1A1 SLR Flashhider
Muzzle brake Vertical recoil -32%Horizontal recoil -32%Spread -34%Shake -20%
FN FAL Std Flashhider
FN FAL Std Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
FN MK-20 SSR Flashhider
FN MK-20 SSR Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
FN SCAR-H Flashhider
FN SCAR-H Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
HK G28 Prolonged Flashhider
HK G28 Prolonged Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
HK G3A3 Flashhider
HK G3A3 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
IMI Galil 7.62mm Flashhider
IMI Galil 7.62mm Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Lafrance M14K Flashhider
Lafrance M14K Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -32%Spread -15%Shake -20%
M60E1 Flashhider
M60E1 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
M60E3 Bird Cage Flashhider
M60E3 Bird Cage Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Rheinmetall MG3 Flashhider
Rheinmetall MG3 Flashhider
Muzzle brake Vertical recoil -40%Horizontal recoil -40%Spread -2%Shake -20%
Rheinmetall MG3 Flashhider Desert
Rheinmetall MG3 Flashhider Desert
Muzzle brake Vertical recoil -40%Horizontal recoil -40%Spread -2%Shake -20%
Springfield M1A National Match Flashhider
Springfield M1A National Match Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
UKM-2000 Flashhider
UKM-2000 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Vektor SS-77 Flashhider
Vektor SS-77 Flashhider
Muzzle brake Vertical recoil -30%Horizontal recoil -30%Spread -15%Shake -20%
Walther WA2000 Gen.1 Flashhider
Walther WA2000 Gen.1 Flashhider
Muzzle brake Vertical recoil -35%Horizontal recoil -35%Spread -15%Shake -5%
AR-10 M11 Severe Duty Muzzle Brake
AR-10 M11 Severe Duty Muzzle Brake
Vertical recoil -62%Horizontal recoil -55%Spread -20%Shake -60%
Blaser R93 T2 Muzzle Brake
Blaser R93 T2 Muzzle Brake
Vertical recoil -55%Horizontal recoil -50%Spread -25%Shake -50%
Halbek FAL Muzzle Brake
Halbek FAL Muzzle Brake
Vertical recoil -45%Horizontal recoil -45%Spread -20%Shake -35%
IMI GalaT'Z Muzzle Brake
IMI GalaT'Z Muzzle Brake
Vertical recoil -45%Horizontal recoil -45%Spread -20%Shake -35%
JP Enterprises M1A Muzzle Brake
JP Enterprises M1A Muzzle Brake
Vertical recoil -68%Horizontal recoil -45%Spread -45%Shake -35%
Lobaev DVL-10 Urbana Muzzle Brake
Lobaev DVL-10 Urbana Muzzle Brake
Vertical recoil -35%Horizontal recoil -30%Spread -20%Shake -35%
Orsis T-5000 Std Muzzle Brake
Orsis T-5000 Std Muzzle Brake
Vertical recoil -55%Horizontal recoil -50%Spread -25%Shake -50%
AWS Silencer
Silenced Muzzle brake Vertical recoil -32%Horizontal recoil -32%Spread -30%Shake -40%Sound volume -72%Sound range -50%
BT G28 SD Silencer
BT G28 SD Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -25%Horizontal recoil -20%Spread -15%Shake -25%ADS speed -10%Bullet drop +10%Sound volume -15%Sound range -50%
DVL-10 Silencer
Silenced Muzzle brake Vertical recoil -32%Horizontal recoil -32%Spread -30%Shake -40%Sound volume -65%Sound range -50%
Gemtech One Multi Silencer
Gemtech One Multi Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -30%Horizontal recoil -30%Spread -25%Shake -35%ADS speed -10%Bullet drop +10%Sound volume -25%Sound range -50%
KAC PRS QDC Silencer
KAC PRS QDC Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -25%Horizontal recoil -25%Spread -17%Shake -20%ADS speed -10%Bullet drop +10%Sound volume -5%Sound range -50%
MC51SD Silencer (Unobtainable)
Silenced Muzzle brake Vertical recoil -45%Horizontal recoil -45%Spread -30%Shake -40%Sound volume -75%Sound range -50%
OSS BPR+SRM Silencer
OSS BPR+SRM Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -35%Horizontal recoil -35%Spread -30%Shake -40%ADS speed -10%Bullet drop +10%Sound volume -25%Sound range -50%
Silencerco Hybrid46 Silencer
Silencerco Hybrid46 Silencer
Silenced Muzzle brake Damage -10%Vertical recoil -24%Horizontal recoil -27%Spread -20%Shake -30%ADS speed -10%Bullet drop +10%Sound volume -22%Sound range -50%
Beretta BM59 Long Flashhider
Beretta BM59 Long Flashhider
Muzzle brake Vertical recoil -33%Horizontal recoil -33%Spread -15%Shake -20%
3 blueprints
Repair
0%
+
4 x
+
2 x
=
100%
Tool
+
=
Tool
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
MG3_Wooden.dat
GUID c62b7d123faf4ac89cd151ea0e0a6577

Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 35962

Size_X 6
Size_Y 3
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 0.8
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.45
Aiming_Movement_Speed_Multiplier 0.35

Recoil_Prone 0.3

Magazine 37875
Barrel 35958

Hook_Barrel

Ammo_Min 5
Ammo_Max 50

Safety
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35037
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35020
Attachment_Caliber_4 35097

Magazine_Calibers 1
Magazine_Caliber_0 35098

Requires_NonZero_Attachment_Caliber true

Range 750
Ballistic_Drop 0.0005
//Ballistic_Steps 32
Ballistic_Travel 12.3
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.8

Firerate 3
Action Trigger

Player_Damage 75
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 250
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 75
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.04

Spread_Aim 0.045
Spread_Hip 0.45

Recoil_Min_X -2.35
Recoil_Max_X 3.25
Recoil_Min_Y 7.1
Recoil_Max_Y 12.85

Recover_X 0.38
Recover_Y 0.65

Shake_Min_X -0.0025
Shake_Min_Y -0.003
Shake_Min_Z -0.016
Shake_Max_X 0.0023
Shake_Max_Y -0.01
Shake_Max_Z -0.02

Muzzle 35003
Shell 35013

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36183
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 35961
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器↑
Blueprint_1_Supply_1_ID 38083
Blueprint_1_Supply_1_Amount 1
//组件↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35962
//本武器ID↑
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 35961
Blueprint_2_Output_0_Amount 1
//原武器ID↑
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer