2×2 (4)
Inventory size
150 HP
Health
LOW
Armor tier
Mannequin
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 2-8 items at its location.
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Cloth Mannequin ×1
GUID f32b3f43509c42698b4fcc7333c8321e
Type Barricade
Rarity Uncommon
Useable Barricade
Build Mannequin
ID 34406
Size_X 2
Size_Y 2
Health 150
Range 4
Radius 0.8
Offset 1
Explosion 37
Vulnerable
Blueprints 3
// Using Encyclopedia
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33001
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 33016
Blueprint_0_Supply_1_Amount 8
Blueprint_0_Supply_2_ID 33976
Blueprint_0_Supply_2_Critical
Blueprint_0_Build 27
Blueprint_0_Conditions 1
// Has not memorized
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 39505
Blueprint_0_Condition_0_Value False
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Condition_0_Allow_Unset
Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 3c558387c8b94cfb83a1167a55124a8e
// Memorized
Blueprint_1_Type Furniture
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 33001
Blueprint_1_Supply_0_Amount 7
Blueprint_1_Supply_1_ID 33016
Blueprint_1_Supply_1_Amount 8
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Has memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39505
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal
// Salvage
Blueprint_2_Type Furniture
Blueprint_2_Supply_0_ID 34406
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33000
Blueprint_2_Output_0_Amount 4
Blueprint_2_Output_1_ID 33016
Blueprint_2_Output_1_Amount 5
Blueprint_2_Build 27
// References human read/writeable texture.
Ignore_TexRW
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false
Item_Dropped_On_Destroy 15b32d2e7c2c400b84489cab615b4e8a
Min_Items_Dropped_On_Destroy 2
Max_Items_Dropped_On_Destroy 8
SalvageItem b226b050b72543009b02869e5ef0887d
Master_Bundle_Override core.masterbundle
Bundle_Override_Path Items/Barricades/Mannequin_Cloth