1×1 (1)
Inventory size
100 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 0-1 items at its location.
Salvage
Holding the salvage key on this placed barricade recovers 1 item. Salvage time is multiplied by ×0.2 (faster than default).
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32239 | Rio Cars | 10.00 % | 10 |
| 32285 | Rio Cardboard Mail | 3.06 % | 43 |
| 32118 | Rio Gifts | 1.75 % | 24 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
Green Toy Car ×1
GUID 296a9c6df28c4b199984d21b2cc7c0e9
Type Barricade
Useable Barricade
Build Barricade
ID 34522
Size_X 1
Size_Y 1
Health 100
Range 4
Radius 0.15
Offset 0.2
Vulnerable
Bypass_Pickup_Ownership True
Explosion 37
Salvage_Duration_Multiplier .2
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "226956d0094b43ad89c2c6e655e0e52b" // Plastic Pieces
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Item_Dropped_On_Destroy 226956d0094b43ad89c2c6e655e0e52b
Min_Items_Dropped_On_Destroy 0
Max_Items_Dropped_On_Destroy 1
SalvageItem 226956d0094b43ad89c2c6e655e0e52b
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false