2×3 (6)
Inventory size
175 HP
Health
LOW
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Drops on destroy
When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 3-7 items at its location.
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest The Woes of Carpentry. Show exact unlock rules (1 path)
Scarecrow ×1
Locked behind progression in quest The Woes of Carpentry. Show exact unlock rules (1 path)
Scarecrow ×1
Locked behind progression in quest The Woes of Carpentry. Show exact unlock rules (1 path)
Scarecrow ×1
GUID e6e804934bd74131acfcd7357786599a
Type Barricade
Useable Barricade
Build Barricade
ID 35303
Size_X 2
Size_Y 3
Health 175
Range 4
Radius 1
Offset 0.9
Explosion 37
Blueprints 5
//Birch
Blueprint_0_Type Barricade
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33094
Blueprint_0_Supply_1_ID 33397
Blueprint_0_Supply_2_ID 33018
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Level 1
Blueprint_0_Skill Craft
Blueprint_0_Build 27
Blueprint_0_Conditions 1
// Crafted Scarecrow
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 39731
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
//Maple
Blueprint_1_Type Barricade
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33094
Blueprint_1_Supply_1_ID 33397
Blueprint_1_Supply_2_ID 33022
Blueprint_1_Supply_2_Amount 2
Blueprint_1_Level 1
Blueprint_1_Skill Craft
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Crafted Scarecrow
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39731
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal
//Pine
Blueprint_2_Type Barricade
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33094
Blueprint_2_Supply_1_ID 33397
Blueprint_2_Supply_2_ID 33026
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Crafted Scarecrow
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39731
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
//Crow's Hell
Blueprint_3_Type Barricade
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33094
Blueprint_3_Supply_1_ID 33397
Blueprint_3_Supply_2_ID 33022
Blueprint_3_Supply_2_Amount 2
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 27
Blueprint_3_Conditions 2
// Crow's Hell Active
Blueprint_3_Condition_0_Type Quest
Blueprint_3_Condition_0_ID 37102
Blueprint_3_Condition_0_Status Active
Blueprint_3_Condition_0_Logic Equal
// Crafted Scarecrow
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39731
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset
Blueprint_3_Rewards 2
// Crafted Scarecrow
Blueprint_3_Reward_0_Type Flag_Bool
Blueprint_3_Reward_0_ID 39731
Blueprint_3_Reward_0_Value True
// Hint reward
Blueprint_3_Reward_1_Type Hint
Blueprint_3_Reward_1_Text New recipe unlocked.
Blueprint_3_Reward_1_Duration 4
//Crow's Heaven
Blueprint_4_Type Barricade
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 34837
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Level 2
Blueprint_4_Skill Craft
Blueprint_4_Build 27
Blueprint_4_Conditions 2
// Crow's Heaven Active
Blueprint_4_Condition_0_Type Quest
Blueprint_4_Condition_0_ID 37103
Blueprint_4_Condition_0_Status Active
Blueprint_4_Condition_0_Logic Equal
// Crafted Scarecrow
Blueprint_4_Condition_1_Type Flag_Bool
Blueprint_4_Condition_1_ID 39731
Blueprint_4_Condition_1_Value False
Blueprint_4_Condition_1_Logic Equal
Blueprint_4_Condition_1_Allow_Unset
Blueprint_4_Rewards 2
// Crafted Scarecrow
Blueprint_4_Reward_0_Type Flag_Bool
Blueprint_4_Reward_0_ID 39731
Blueprint_4_Reward_0_Value True
// Hint reward
Blueprint_4_Reward_1_Type Hint
Blueprint_4_Reward_1_Text New recipe unlocked.
Blueprint_4_Reward_1_Duration 4
Item_Dropped_On_Destroy 6dfa175dc68c4fbdabe38006e0d3f9d7
Min_Items_Dropped_On_Destroy 3
Max_Items_Dropped_On_Destroy 7
SalvageItem e6e804934bd74131acfcd7357786599a
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false