2×3 (6)

Inventory size

175 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 3-7 items at its location.

3-7 × Wheat
Food
7 blueprints
Barricade
Craft lvl.1
+
+
2 x
=
Barricade
Craft lvl.1
+
+
2 x
=
Barricade
Craft lvl.1
+
+
2 x
=
Barricade
Craft lvl.1
+
+
2 x
=
Barricade
Craft lvl.2
2 x
=
Barricade
Cook lvl.1
+
=
Barricade
Cook lvl.1
+
=
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Joao's Handmade Goods
Run by Rio Carpenter Joao [Storm]
Locked behind progression in quest The Woes of Carpentry. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: The Woes of Carpentry
You give
8 Exp
You get
Scarecrow ×1
Joao's Handmade Goods
Run by Rio Carpenter Joao [Rain]
Locked behind progression in quest The Woes of Carpentry. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: The Woes of Carpentry
You give
8 Exp
You get
Scarecrow ×1
Joao's Handmade Goods
Run by Rio Carpenter Joao
Locked behind progression in quest The Woes of Carpentry. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: The Woes of Carpentry
You give
8 Exp
You get
Scarecrow ×1
Rio_Scarecrow.dat
GUID e6e804934bd74131acfcd7357786599a
Type Barricade
Useable Barricade
Build Barricade
ID 35303

Size_X 2
Size_Y 3

Health 175
Range 4
Radius 1
Offset 0.9

Explosion 37

Blueprints 5

//Birch
Blueprint_0_Type Barricade
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33094
Blueprint_0_Supply_1_ID 33397
Blueprint_0_Supply_2_ID 33018
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Level 1
Blueprint_0_Skill Craft
Blueprint_0_Build 27

Blueprint_0_Conditions 1
// Crafted Scarecrow
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 39731
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal

//Maple
Blueprint_1_Type Barricade
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33094
Blueprint_1_Supply_1_ID 33397
Blueprint_1_Supply_2_ID 33022
Blueprint_1_Supply_2_Amount 2
Blueprint_1_Level 1
Blueprint_1_Skill Craft
Blueprint_1_Build 27

Blueprint_1_Conditions 1
// Crafted Scarecrow
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39731
Blueprint_1_Condition_0_Value True
Blueprint_1_Condition_0_Logic Equal

//Pine
Blueprint_2_Type Barricade
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33094
Blueprint_2_Supply_1_ID 33397
Blueprint_2_Supply_2_ID 33026
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27

Blueprint_2_Conditions 1
// Crafted Scarecrow
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39731
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal

//Crow's Hell
Blueprint_3_Type Barricade
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33094
Blueprint_3_Supply_1_ID 33397
Blueprint_3_Supply_2_ID 33022
Blueprint_3_Supply_2_Amount 2
Blueprint_3_Level 1
Blueprint_3_Skill Craft
Blueprint_3_Build 27

Blueprint_3_Conditions 2
// Crow's Hell Active
Blueprint_3_Condition_0_Type Quest
Blueprint_3_Condition_0_ID 37102
Blueprint_3_Condition_0_Status Active
Blueprint_3_Condition_0_Logic Equal
// Crafted Scarecrow
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39731
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset

Blueprint_3_Rewards 2
// Crafted Scarecrow
Blueprint_3_Reward_0_Type Flag_Bool
Blueprint_3_Reward_0_ID 39731
Blueprint_3_Reward_0_Value True
// Hint reward
Blueprint_3_Reward_1_Type Hint
Blueprint_3_Reward_1_Text New recipe unlocked.
Blueprint_3_Reward_1_Duration 4

//Crow's Heaven
Blueprint_4_Type Barricade
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 34837
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Level 2
Blueprint_4_Skill Craft
Blueprint_4_Build 27

Blueprint_4_Conditions 2
// Crow's Heaven Active
Blueprint_4_Condition_0_Type Quest
Blueprint_4_Condition_0_ID 37103
Blueprint_4_Condition_0_Status Active
Blueprint_4_Condition_0_Logic Equal
// Crafted Scarecrow
Blueprint_4_Condition_1_Type Flag_Bool
Blueprint_4_Condition_1_ID 39731
Blueprint_4_Condition_1_Value False
Blueprint_4_Condition_1_Logic Equal
Blueprint_4_Condition_1_Allow_Unset

Blueprint_4_Rewards 2
// Crafted Scarecrow
Blueprint_4_Reward_0_Type Flag_Bool
Blueprint_4_Reward_0_ID 39731
Blueprint_4_Reward_0_Value True
// Hint reward
Blueprint_4_Reward_1_Type Hint
Blueprint_4_Reward_1_Text New recipe unlocked.
Blueprint_4_Reward_1_Duration 4

Item_Dropped_On_Destroy 6dfa175dc68c4fbdabe38006e0d3f9d7
Min_Items_Dropped_On_Destroy 3
Max_Items_Dropped_On_Destroy 7
SalvageItem e6e804934bd74131acfcd7357786599a

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false