1 x 1 (1)

Inventory Size

3 hours

Growth Time

Yes

Rain Affects Growth

No

Ignore Soil Restrictions

Yes

Allows Fertilizer

1 XP

Experience Reward

Products (1)

Items you get when you harvest this crop

3 blueprints
Utilities
Supply
2 x
=
Utilities
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
32109 Rio Seeds 13.89 % 8
32110 Brazil Botanist Rio 9.26 % 11
32200 Rio Seed Pouch 7.69 % 13
32365 Rio Zombie Farm 2.98 % 30
32105 Brazil Farm Rio 2.26 % 30
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Silva's Earthly Goods
Run by Rio Botanist Silva
Locked behind progression in quest The Seeds We Sow. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: The Seeds We Sow
You give
1 Exp
You get
Tomato Seeds ×1
Silva's Earthly Goods
Run by Rio Botanist Silva [Storm]
Locked behind progression in quest The Seeds We Sow. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: The Seeds We Sow
You give
1 Exp
You get
Tomato Seeds ×1
Silva's Earthly Goods
Run by Rio Botanist Silva [Rain]
Locked behind progression in quest The Seeds We Sow. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: The Seeds We Sow
You give
1 Exp
You get
Tomato Seeds ×1
Rio_Seed_Tomato.dat
GUID 6e5265d020794dff8427a5eb44854c50
Type Farm
Useable Barricade
Build Farm
ID 33383

Size_X 1
Size_Y 1

Health 1
Range 4
Radius 0.25
Offset 0.75

Growth 10800
Grow 33381

Explosion 43
Vulnerable

Blueprints
[
	{
		CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
		InputItems "48890ba7c8bf48c495d0287829faf64b" // Tomato
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

PlacementAudioClip core.masterbundle:Sounds/FoliagePlacement.mp3
Has_Clip_Prefab false