1 x 1 (1)

Inventory Size

+5%

Water

+20%

Food

0%

Energy

0%

Health

0%

Virus

5 blueprints
Supply
=
10 x
Supply
10 x
=
Utilities
Utilities
Supply
2 x
=
Spawn Tables
Spawn Id Spawn Name Items in Pool
32055 Brazil Camping Rio 123
32122 Brazil Grocer Rio 58
32160 Rio Food Grocery 55
32034 Brazil Food Rio 40
32256 Brazil Chef Rio 36
32069 Brazil Kitchen Rio 31
32072 Rio Kitchen Food 24
32035 Rio Food Organic 15
Buy from NPCs (3)
NPC Vendor Amount Price Conditions
Rio Botanist Silva Silva's Earthly Goods 1 2 Date_Counter condition
Rio Botanist Silva [Storm] Silva's Earthly Goods 1 2 Date_Counter condition
Rio Botanist Silva [Rain] Silva's Earthly Goods 1 2 Date_Counter condition
Rio_Potato.dat
GUID 6a354d83a07c47c89b5801cc006c1f2a
Type Food
Useable Consumeable
ID 33388

Size_X 1
Size_Y 1

Quality_Max 50

Food 20
Water 5

Actions 2
Action_0_Type Blueprint
Action_0_Source 33389
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Source 33390
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Slice
Action_1_Tooltip Slice into pieces.

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "b3b8869889664ca19148322cdb90fba7" // Potato Sack
		OutputItems this x 10
		StateTransfer true
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

ConsumeAudioClip core.masterbundle:Sounds/EatSquishy.mp3