1×1 (1)
Inventory size
+20%
Health
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
First Aid Kit ×1
First Aid Kit ×1
GUID 0a843b0d93094d54b7de54dc65333d99
Type Medical
Rarity Rare
Useable Consumeable
ID 34227
Size_X 1
Size_Y 1
Size_Z 0.24
Instantiated_Item_Name_Override RioAidkit
Use_Auto_Icon_Measurements False
Aid
Bleeding
Health 20
Blueprints 5
// Medical
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 34244
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 33974
Blueprint_0_Supply_1_Critical
Blueprint_0_Build 32
Blueprint_0_Conditions 3
// Does not have Field Manual
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33975
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33976
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_2_Type Flag_Bool
Blueprint_0_Condition_2_ID 39646
Blueprint_0_Condition_2_Value False
Blueprint_0_Condition_2_Logic Equal
Blueprint_0_Condition_2_Allow_Unset
Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 460387fb5878470285134d0bb5355006
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID a6e6fcb838494fdc95500ed6375cceeb
// Field
Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 34244
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33975
Blueprint_1_Supply_1_Critical
Blueprint_1_Build 32
Blueprint_1_Conditions 2
// Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39646
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 68b5d1986d1442528994eabd8a954e9d
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID a6e6fcb838494fdc95500ed6375cceeb
// Encyclopedia
Blueprint_2_Type Supply
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 34244
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 33976
Blueprint_2_Supply_1_Critical
Blueprint_2_Build 32
Blueprint_2_Conditions 1
// Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39646
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 4703e23dd9e343dc960a96daaa23cf1e
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID a6e6fcb838494fdc95500ed6375cceeb
// Memorized
Blueprint_3_Type Supply
Blueprint_3_Supply_0_ID 34244
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Build 32
Blueprint_3_Conditions 1
// Memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39646
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal
// Salvage
Blueprint_4_Type Supply
Blueprint_4_Supply_0_ID 34227
Blueprint_4_Products 2
Blueprint_4_Product 34244
Blueprint_4_Build 27
Quest_Rewards 4
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID aa4e9794a47d4576bdbec263f112ee31
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID 41b118a8768c4a8f9b195a815db40df6
Quest_Reward_2_Type Player_Life_Health
Quest_Reward_2_Value 20
Quest_Reward_2_GrantDelaySeconds 5
Quest_Reward_3_Type Player_Life_Health
Quest_Reward_3_Value 20
Quest_Reward_3_GrantDelaySeconds 10
Use_Auto_Stat_Descriptions false