1×1 (1)

Inventory size

+5%

Health

+30%

Virus

62 blueprints
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Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32051 Rio Medical Pharmacies 9.26 % 17
How loot works in Unturned Sections that apply to this medical are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Ramos' Medicine Cabinet
Run by Rio Doctor Ramos
You give
Purification Tablets ×1
You get
2 Exp
Rio_Purification.dat
GUID 9060aaf5b95146fe927f1a06c27ab800
Type Medical
Useable Consumeable
ID 34239

Size_X 1
Size_Y 1

Instantiated_Item_Name_Override RioPills

Health 5
Disinfectant 30

Quest_Rewards 11
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID aa4e9794a47d4576bdbec263f112ee31
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID 41b118a8768c4a8f9b195a815db40df6
Quest_Reward_2_Type Player_Life_Virus
Quest_Reward_2_Value 25
Quest_Reward_2_GrantDelaySeconds 5
Quest_Reward_3_Type Player_Life_Health
Quest_Reward_3_Value 4
Quest_Reward_3_GrantDelaySeconds 5
Quest_Reward_4_Type Player_Life_Virus
Quest_Reward_4_Value 20
Quest_Reward_4_GrantDelaySeconds 10
Quest_Reward_5_Type Player_Life_Health
Quest_Reward_5_Value 3
Quest_Reward_5_GrantDelaySeconds 10
Quest_Reward_6_Type Player_Life_Virus
Quest_Reward_6_Value 15
Quest_Reward_6_GrantDelaySeconds 15
Quest_Reward_7_Type Player_Life_Health
Quest_Reward_7_Value 2
Quest_Reward_7_GrantDelaySeconds 15
Quest_Reward_8_Type Player_Life_Virus
Quest_Reward_8_Value 10
Quest_Reward_8_GrantDelaySeconds 20
Quest_Reward_9_Type Player_Life_Health
Quest_Reward_9_Value 1
Quest_Reward_9_GrantDelaySeconds 20
Quest_Reward_10_Type Player_Life_Virus
Quest_Reward_10_Value 5
Quest_Reward_10_GrantDelaySeconds 25

EquipablePrefab Items/Utilities/Consumables/Medical/Rio_Purification/EquipablePrefab.prefab