1×1 (1)
Inventory size
+50%
Health
+20%
Virus
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Dressing ×1
Dressing ×1
GUID 4fd09935d0754a0cb8c38d0c26bac66a
Type Medical
Rarity Rare
Useable Consumeable
ID 34246
Size_X 1
Size_Y 1
Aid
Bleeding
Health 50
Disinfectant 20
Blueprints 5
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 34245
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 33256
Blueprint_0_Products 3
Blueprint_0_Build 32
// Medical
Blueprint_1_Type Supply
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 34244
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33255
Blueprint_1_Supply_2_ID 33974
Blueprint_1_Supply_2_Critical
Blueprint_1_Build 32
Blueprint_1_Conditions 3
// Does not have Field Manual
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33975
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
// Does not have encyclopedia
Blueprint_1_Condition_1_Type Item
Blueprint_1_Condition_1_ID 33976
Blueprint_1_Condition_1_Amount 1
Blueprint_1_Condition_1_Logic Less_Than
// Has not memorized
Blueprint_1_Condition_2_Type Flag_Bool
Blueprint_1_Condition_2_ID 39649
Blueprint_1_Condition_2_Value False
Blueprint_1_Condition_2_Logic Equal
Blueprint_1_Condition_2_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 460387fb5878470285134d0bb5355006
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 3bcadb7a10cf41ddbc6297915130213f
// Field
Blueprint_2_Type Supply
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 34244
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 33255
Blueprint_2_Supply_2_ID 33975
Blueprint_2_Supply_2_Critical
Blueprint_2_Build 32
Blueprint_2_Conditions 2
// Does not have encyclopedia
Blueprint_2_Condition_0_Type Item
Blueprint_2_Condition_0_ID 33976
Blueprint_2_Condition_0_Amount 1
Blueprint_2_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_2_Condition_1_Type Flag_Bool
Blueprint_2_Condition_1_ID 39649
Blueprint_2_Condition_1_Value False
Blueprint_2_Condition_1_Logic Equal
Blueprint_2_Condition_1_Allow_Unset
Blueprint_2_Rewards 2
// Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 68b5d1986d1442528994eabd8a954e9d
// Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 3bcadb7a10cf41ddbc6297915130213f
// Encyclopedia
Blueprint_3_Type Supply
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 34244
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 33255
Blueprint_3_Supply_2_ID 33976
Blueprint_3_Supply_2_Critical
Blueprint_3_Build 32
Blueprint_3_Conditions 1
// Has not memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39649
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 4703e23dd9e343dc960a96daaa23cf1e
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 3bcadb7a10cf41ddbc6297915130213f
// Memorized
Blueprint_4_Type Supply
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 34244
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Supply_1_ID 33255
Blueprint_4_Build 32
Blueprint_4_Conditions 1
// Memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39649
Blueprint_4_Condition_0_Value True
Blueprint_4_Condition_0_Logic Equal
Quest_Rewards 2
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 7266fbdb512240e885b02e478cbbc2c8
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID e3b1e849c3624712aa0bfa5f497024cd
InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset