2×1 (2)
Inventory size
3
Blueprints
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32168 | Rio Araucaria | 4.85 % | 3 |
| 32166 | Rio Maple | 3.06 % | 4 |
| 32167 | Rio Pine | 2.35 % | 3 |
| 32165 | Rio Birch | 2.30 % | 3 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Bird Nest ×1
Bird Nest ×1
Bird Nest ×1
Bird Nest ×1
Bird Nest ×1
Bird Nest ×1
GUID 9dade6122c1f47bc8ec3aa6681816bb0
Type Supply
ID 34557
Size_X 2
Size_Y 1
Blueprints 3
Blueprint_0_Type Supply
Blueprint_0_Supply_0_ID 34557
Blueprint_0_Product 33447
Blueprint_0_Build 27
Blueprint_0_Conditions 2
// Recipe Reroll
Blueprint_0_Condition_0_Type Flag_Short
Blueprint_0_Condition_0_ID 39589
Blueprint_0_Condition_0_Value 1
Blueprint_0_Condition_0_Logic Greater_Than_Or_Equal_To
Blueprint_0_Condition_0_Allow_Unset True
// Recipe Reroll
Blueprint_0_Condition_1_Type Flag_Short
Blueprint_0_Condition_1_ID 39589
Blueprint_0_Condition_1_Value 50
Blueprint_0_Condition_1_Logic Less_Than
Blueprint_0_Condition_1_Allow_Unset True
Blueprint_0_Rewards 1
// Recipe Reroll
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID b8ffe7ef19ba48d39615d3cf075a1b50
Blueprint_1_Type Supply
Blueprint_1_Supply_0_ID 34557
Blueprint_1_Products 2
Blueprint_1_Product 33447
Blueprint_1_Build 27
Blueprint_1_Conditions 2
// Recipe Reroll
Blueprint_1_Condition_0_Type Flag_Short
Blueprint_1_Condition_0_ID 39589
Blueprint_1_Condition_0_Value 50
Blueprint_1_Condition_0_Logic Greater_Than_Or_Equal_To
// Recipe Reroll
Blueprint_1_Condition_1_Type Flag_Short
Blueprint_1_Condition_1_ID 39589
Blueprint_1_Condition_1_Value 85
Blueprint_1_Condition_1_Logic Less_Than
Blueprint_1_Rewards 1
// Recipe Reroll
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID b8ffe7ef19ba48d39615d3cf075a1b50
Blueprint_2_Type Supply
Blueprint_2_Supply_0_ID 34557
Blueprint_2_Products 3
Blueprint_2_Product 33447
Blueprint_2_Build 27
Blueprint_2_Conditions 2
// Recipe Reroll
Blueprint_2_Condition_0_Type Flag_Short
Blueprint_2_Condition_0_ID 39589
Blueprint_2_Condition_0_Value 85
Blueprint_2_Condition_0_Logic Greater_Than_Or_Equal_To
// Recipe Reroll
Blueprint_2_Condition_1_Type Flag_Short
Blueprint_2_Condition_1_ID 39589
Blueprint_2_Condition_1_Value 100
Blueprint_2_Condition_1_Logic Less_Than_Or_Equal_To
Blueprint_2_Rewards 1
// Recipe Reroll
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID b8ffe7ef19ba48d39615d3cf075a1b50