1×2 (2)
Inventory size
Water
Source
3 refills
Capacity
350 HP
Health
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Clay Filter ×1
Clay Filter ×1
Clay Filter ×1
Clay Filter ×1
Clay Filter ×1
Clay Filter ×1
GUID 36f8b5a1ca284bc1a60c9ddf6687291c
Type Tank
Rarity Rare
Useable Barricade
Build Tank
ID 34500
Size_X 1
Size_Y 2
Health 350
Range 3
Radius .5
Offset .5
Source Water
Resource 3
Explosion 36
Blueprints 6
// Almanac
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33001
Blueprint_0_Supply_1_ID 33034
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Supply_2_ID 33972
Blueprint_0_Supply_2_Critical
Blueprint_0_Level 1
Blueprint_0_Skill Cook
Blueprint_0_Build 27
Blueprint_0_Conditions 2
// Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39522
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset
Blueprint_0_Rewards 2
// Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID f2214f2546f143219ca51ee6c07c4ded
// Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID d193648160ee42518338d7d9933801e1
// Encyclopedia
Blueprint_1_Type Utilities
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33001
Blueprint_1_Supply_1_ID 33034
Blueprint_1_Supply_1_Amount 3
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Level 1
Blueprint_1_Skill Cook
Blueprint_1_Build 27
Blueprint_1_Conditions 1
// Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39522
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset
Blueprint_1_Rewards 2
// Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
// Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID d193648160ee42518338d7d9933801e1
// Memorized
Blueprint_2_Type Utilities
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33001
Blueprint_2_Supply_1_ID 33034
Blueprint_2_Supply_1_Amount 3
Blueprint_2_Level 1
Blueprint_2_Skill Cook
Blueprint_2_Build 27
Blueprint_2_Conditions 1
// Memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39522
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal
// Almanac
Blueprint_3_Type Utilities
Blueprint_3_Supplies 4
Blueprint_3_Supply_0_ID 33001
Blueprint_3_Supply_1_ID 33034
Blueprint_3_Supply_1_Amount 3
Blueprint_3_Supply_2_ID 34572
Blueprint_3_Supply_2_Critical
Blueprint_3_Supply_3_ID 33972
Blueprint_3_Supply_3_Critical
Blueprint_3_Products 2
Blueprint_3_Level 1
Blueprint_3_Skill Cook
Blueprint_3_Build 27
Blueprint_3_Conditions 2
// Does not have encyclopedia
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
// Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39522
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset
Blueprint_3_Rewards 2
// Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID f2214f2546f143219ca51ee6c07c4ded
// Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID d193648160ee42518338d7d9933801e1
// Encyclopedia
Blueprint_4_Type Utilities
Blueprint_4_Supplies 4
Blueprint_4_Supply_0_ID 33001
Blueprint_4_Supply_1_ID 33034
Blueprint_4_Supply_1_Amount 2
Blueprint_4_Supply_2_ID 34572
Blueprint_4_Supply_2_Critical
Blueprint_4_Supply_3_ID 33976
Blueprint_4_Supply_3_Critical
Blueprint_4_Products 2
Blueprint_4_Level 1
Blueprint_4_Skill Cook
Blueprint_4_Build 27
Blueprint_4_Conditions 1
// Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39522
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset
Blueprint_4_Rewards 2
// Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID e99824e00eed4d739e1a6a153e66af31
// Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID d193648160ee42518338d7d9933801e1
// Memorized
Blueprint_5_Type Utilities
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 33001
Blueprint_5_Supply_1_ID 33034
Blueprint_5_Supply_1_Amount 2
Blueprint_5_Supply_2_ID 34572
Blueprint_5_Supply_2_Critical
Blueprint_5_Products 2
Blueprint_5_Level 1
Blueprint_5_Skill Cook
Blueprint_5_Build 27
Blueprint_5_Conditions 1
// Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39522
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false