Car
Engine type
54 KPH (34 MPH)
Forward speed
22 KPH (14 MPH)
Reverse speed
1,100 HP
Max health
48 (6×8)
Trunk storage slots
2,500 L
Fuel capacity
2.05 L/s
Fuel burn rate
20 minutes, 19 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (2 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Speed scaling
- ×2
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
40°
Max steering angle
20°
Steering at full speed
28
Brake force
Defense & misc
×0.2
Passenger explosion damage
Protections
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32180 | Rio Military High | 9.84 % | 7 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 16642f4e18174a1684411a123b6bf9de
Type Vehicle
Rarity Legendary
ID 36342
Speed_Min -5
Speed_Max 12
Steer_Min 20
Steer_Max 40
Brake 28
Fuel_Min 200
Fuel_Max 400
Fuel 2500
Health_Min 800
Health_Max 1000
Health 1100
Exit 3.5
Cam_Follow_Distance 6
// Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.2
Traction
Trunk_Storage_X 6
Trunk_Storage_Y 8
Explosion 36105
Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8
Tire_ID 34579
Invulnerable
Tires_Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 34055
Turret_0_Yaw_Min -145
Turret_0_Yaw_Max 145
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 105
IgnitionAudioClip riodejaneiro.masterbundle:Sounds/Vehicles/HeavyIgnition.ogg
HornAudioClip core.masterbundle:Sounds/CarHorn_03.mp3
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#627533" // Rio Military Olive
]
GearShift_VisibleInHUD false
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]
ReverseGearRatio 12
ForwardGearRatios
[
21
16.9
]
GearShift_Duration 0.2
GearShift_Interval 0.5
GearShift_UpThresholdRPM 4000
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 3.2
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.8
MaxVolume 1.0
}