Car

Engine type

61 KPH (38 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

700 HP

Max health

64 (8×8)

Trunk storage slots

2,500 L

Fuel capacity

1 L/s

Fuel burn rate

41 minutes, 40 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

24°

Max steering angle

16°

Steering at full speed

32

Brake force

Defense & misc

Protections
Invulnerable Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32180 Rio Military High 28.69 % 7
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_L3.dat
GUID b564459d4cef42bc856ebfbe79ab90fe
Type Vehicle
Rarity Legendary
ID 36339

Speed_Min -6
Speed_Max 13.5

Steer_Min 16
Steer_Max 24

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2500

Health_Min 500
Health_Max 600
Health 700

Traction

Trunk_Storage_X 8
Trunk_Storage_Y 8

Explosion 36105

Invulnerable
Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8
Tire_ID 34579

Fuel_Burn_Rate 1

Tires_Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9

IgnitionAudioClip riodejaneiro.masterbundle:Sounds/Vehicles/HeavyIgnition.ogg
HornAudioClip core.masterbundle:Sounds/CarHorn_04.mp3

Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#627533" // Rio Military Olive
]


GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
	13
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIDleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 5.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IDlePitch 0.9
	IDleVolume 0.75
	MaxPitch 1.1
	MaxVolume 1.0
}