Car

Engine type

45 KPH (28 MPH)

Forward speed

22 KPH (14 MPH)

Reverse speed

1,500 HP

Max health

24 (6×4)

Trunk storage slots

2,000 L

Fuel capacity

1 L/s

Fuel burn rate

33 minutes, 20 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (2 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 4-6 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.18 %
Unturned Metal Sheet icon 31.82 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

33°

Max steering angle

22°

Steering at full speed

24

Brake force

Defense & misc

Protections
Puncture proof
Allegorical Car Where to find this Vehicle
100%
Rio de Janeiro Rio de Janeiro map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Carnaval Allegoric 33.3 %
Brazil Carnaval 20.0 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32210 Carnaval Allegoric 33.33 % 3
32189 Brazil Carnaval 20.00 % 5
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Rio_Allegoric_Bird.dat
GUID b84e45b8767a422d9012bc99ad922614
Type Vehicle
Rarity Epic
ID 36325

Speed_Min -5
Speed_Max 10

Steer_Min 22
Steer_Max 33

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 2000

Health_Min 400
Health_Max 800
Health 1500

Traction

Trunk_Storage_X 6
Trunk_Storage_Y 4

Explosion 36105

Drops_Table_ID 32266
Drops_Min 4
Drops_Max 6

Tire_ID 34065

Fuel_Burn_Rate 1

Has_Clip_Prefab false

Tires_Invulnerable
Default_Battery 1edabd7e14e44912a91d1fad89120aa2

IsPaintable false

GearShift_VisibleInHUD false
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 6.5
ForwardGearRatios
[
	11.8
]
GearShift_Duration 0.1
GearShift_Interval 0.3
EngineIdleRPM 1000
EngineMaxRPM 4000
EngineMaxTorque 5.25

EngineSound_Type EngineRPMSimple
EngineSound
{
	IDlePitch 1.0
	IDleVolume 0.75
	MaxPitch 1.2
	MaxVolume 1.0
}