Car
Engine type
54 KPH (34 MPH)
Forward speed
27 KPH (17 MPH)
Reverse speed
550 HP
Max health
64 (8×8)
Trunk storage slots
2,000 L
Fuel capacity
1 L/s
Fuel burn rate
33 minutes, 20 seconds
Full tank runtime
Yes
Can be locked
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
Yes
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (2 items)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 6-8 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
24°
Max steering angle
12°
Steering at full speed
40
Brake force
Defense & misc
Protections
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32179 | Rio Military Low | 30.00 % | 3 |
| 32180 | Rio Military High | 12.30 % | 7 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID d5c3137d03ea432aa4f0304fc5ca5e16
Type Vehicle
Rarity Rare
Speed_Min -6
Speed_Max 12
Steer_Min 12
Steer_Max 24
Brake 40
Fuel_Min 200
Fuel_Max 400
Fuel 2000
Health_Min 350
Health_Max 450
Health 550
Traction
Trunk_Storage_X 8
Trunk_Storage_Y 8
Explosion 36105
Drops_Table_ID 32266
Drops_Min 6
Drops_Max 8
Tire_ID 34579
Fuel_Burn_Rate 1
Invulnerable
Default_Battery 29fb14e2c0e946adb8352e91026e27d9
IgnitionAudioClip riodejaneiro.masterbundle:Sounds/Vehicles/HeavyIgnition.ogg
HornAudioClip core.masterbundle:Sounds/CarHorn_04.mp3
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#627533" // Rio Military Olive
]
GearShift_VisibleInHUD false
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 6
ForwardGearRatios
[
9
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIDleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 6.5
EngineSound_Type EngineRPMSimple
EngineSound
{
IDlePitch 1.0
IDleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}