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6L18 Magazine
Where to find this Item
Outside the map
This spawn is outside the visible chart area.
Item spawns
Beacon 0
…
2.9 %
MEGA ZOMBEEEE 0
…
2.7 %
Skibidi Deadzone 0
…
2.3 %
UN Peacekeepers 0
…
0.8 %
Military Guns 2Tier 0
…
0.7 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(5)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 41439 | SC Beacon 0 | 2.94 % | 22 |
| 41453 | SC MEGA ZOMBEEEE 0 | 2.73 % | 31 |
| 41452 | SC Skibidi Deadzone 0 | 2.26 % | 65 |
| 41448 | SC UN Peacekeepers 0 | 0.82 % | 21 |
| 41451 | SC Military Guns 2Tier 0 | 0.74 % | 55 |
How loot works in Unturned
Sections that apply to this magazine are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SC_6L18_Magazine_1.dat
GUID aff7f7f091b84203b9d05606c312a8cf
Type Magazine
Rarity Epic
ID 41756
Size_X 1
Size_Y 3
Size_Z 0.41
Amount 45
Count_Min 20
Count_Max 45
Calibers 1
Caliber_0 43015
Tracer 41358
Speed 0.8
InventoryAudio Sounds/Inventory/CasingRustle/Casing_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Blueprints
[
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "7963085ec3ac4e7088f53f9e69affe70" // Rifle Ammo
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems this
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "f8c33d5c4c5844279ddf744d5fcd62c7" // AKMN Extended Magazine
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "4f636592e08049839e4905d9c667675a" // 6L18 Magazine 0
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "8ed9fcda5bcc42d395726548cb6ac24c" // 6L31 Magazine 0
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "474ad80b87cb4d7593e11d75f8116713" // 6L31 Magazine 1
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "f2961e4933e445c198422a77000ec9a7" // AK74M 6L23 Magazine
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "96b101eb053c41c48cd582c4ec8363bc" // AK74N 6L20 Magazine
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "659d7598acf34fe28d6c57520c5d78d1" // AKMN Drum
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "86d49ea5cf0848fdab3e7bb7630b1967" // AKMN Magazine
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "c59f4a5419434c00a62d7c17ee06d8a5" // AKMN Shortered Magazine
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "36c3b3f07da84b8abc73412bb84063ef" // AKMN Blocked Magazine
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "cb34d165ad2b4068a2505e86bf29082b" // SKS Magazine 0
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "bb4232fb53cd46228e7e60b38621b8a0" // SKS Magazine 1
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "779d423ad00649a99a2a5866ed380c61" // SKS Magazine 2
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "2a8919375a014e068c53e02c7ee49f5b" // RPD Bubem
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "f2436dd9102443be99b4bf48d3b62ca1" // 6L10 Magazine 0
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "b603362edcc044c4b7ab3945488d01a1" // 6L10 Magazine 1
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "edaa24abcaaf4ef1b423c55c33fbaece" // 6P2 Magazine 0
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
CategoryTag "ec7d2c0d18fa4e94a681ac9af0945730" // Ammunition
Operation FillTargetItem
InputItems "588f10f299b9437193e87535d426f0b7" // 6P2 Magazine 1
Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
}
{
Name Salvage
CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Salvage
InputItems
[
{
ID this
Prioritization LowestAmount
CountEmptyAsOne true
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems "edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic_Fragments
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
Add_Default_Actions false