Car

Engine type

135 KPH (84 MPH)

Forward speed

40 KPH (25 MPH)

Reverse speed

1,200 HP

Max health

168 (12×14)

Trunk storage slots

6,000 L

Fuel capacity

1.5 L/s

Fuel burn rate

1 hour, 6 minutes

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Charging Sirens: Charging Empty: Charging
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (3 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-5 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Parts icon 43.75 %
Unturned Metal Sheet icon 31.25 %
Unturned Bolts icon 25.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

25°

Max steering angle

10°

Steering at full speed

32

Brake force

Defense & misc

×2

Carjack force

Protections
Puncture proof
KAMAZ-4310 Where to find this Vehicle
100%
Seversk map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SC Vehicles Military 0 32.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
41405 SC Vehicles Military 0 32.00 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SC_KAMAZ_0.dat
GUID 4eed358b053741fa9fab9eee0bc0dc5b
Type Vehicle
Rarity Rare
ID 41507
Speed_Min -9
Speed_Max 30
Steer_Min 10
Steer_Max 25
Brake 32
Valid_Speed_Horizontal 80
Default_Battery 4eff330207804bdeacce27b11ab927a3
Fuel_Min 1500
Fuel_Max 4000
Fuel 6000
Health_Min 600
Health_Max 900
Health 1200
Trunk_Storage_X 12
Trunk_Storage_Y 14
Explosion 41325
IgnitionAudioClip Sounds/Truck_Ignition.ogg
HornAudioClip Sounds/Car_Horn.ogg
Has_Clip_Prefab false
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
Drops_Table_ID 41486
Drops_Min 3
Drops_Max 5
Melee_Damage_Multiplier 0.7
BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery True
BatteryMode_Driving Charging
BatteryMode_Empty Charging
Fuel_Burn_Rate 1.5
Cam_Follow_Distance 9
Tires_Invulnerable
Explosion_Min_Force_Y 2
Explosion_Max_Force_Y 4
Explosion_Min_Force_X -2
Explosion_Max_Force_X 4
Explosion_Min_Force_Z -2
Explosion_Max_Force_Z 4
Exit 3
Traction

Physics_Profile f57f112fdb2e4ea78207fcab7ea81fa7
WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]