Car

Engine type

58 KPH (36 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

2,300 HP

Max health

168 (14×12)

Trunk storage slots

4,300 L

Fuel capacity

5 L/s

Fuel burn rate

14 minutes, 20 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
55° to 98°

BTR-80 Turret Gun
Mounted gun · ID 41838

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Charging Sirens: Charging Empty: Charging
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (3 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 4-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Parts icon 43.75 %
Unturned Metal Sheet icon 31.25 %
Unturned Bolts icon 25.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

40°

Max steering angle

Steering at full speed

5

Brake force

Defense & misc

×0.3

Passenger explosion damage

×1.25

Carjack force

Protections
Collision proof Puncture proof
BTR-80 Where to find this Vehicle
100%
Seversk map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SC BTR80 0 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
41480 SC BTR80 0 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SC_BTR80_0.dat
GUID e7119478157e4b2c8008661199560164

Type Vehicle
Rarity Epic
ID 41834

Speed_Max 13
Speed_Min -4

Steer_Max 40
Steer_Min 6
Steering_Angle_Turn_Speed 50
Carjack_Force_Multiplier 1.25
LockMouse
Exit 3
Fuel_Min 1500
Fuel_Max 2600
Fuel 4300
Default_Battery 4eff330207804bdeacce27b11ab927a3
Fuel_Burn_Rate 5
Health_Min 1200
Health_Max 2000
Health 2300
Cam_Follow_Distance 6
Bumper_Multiplier 2
Bumper_Invulnerable
Passenger_Explosion_Armor 0.3
Has_Clip_Prefab false
Crawler
Traction
Trunk_Storage_X 14
Trunk_Storage_Y 12
IgnitionAudioClip Sounds/Old_Ignition.ogg
Vulnerable
Drops_Table_ID 41486
Drops_Min 4
Drops_Max 7

Melee_Damage_Multiplier 0.3
BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery True
BatteryMode_Driving Charging
BatteryMode_Empty Charging

Explosion_Min_Force_Y 8
Explosion_Max_Force_Y 16
Explosion_Min_Force_X -8
Explosion_Max_Force_X 8
Explosion_Min_Force_Z -8
Explosion_Max_Force_Z 8
Explosion 41325
Tires_Invulnerable
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 41838
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 98

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_6
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_6
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_7
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_7
		ModelUseColliderPose true
	}
]

ReverseGearRatio 9
ForwardGearRatios
[
	20
]
GearShift_UpThresholdRPM 3000
GearShift_DownThresholdRPM 2000
GearShift_Duration 1
GearShift_Interval 0.5
EngineIdleRPM 300
EngineMaxRPM 4000
EngineMaxTorque 15
Brake 5
EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 0.2
	IdleVolume 9
	MaxPitch 0.8
	MaxVolume 15
}