Helicopter

Engine type

86 KPH (53 MPH)

Forward speed

2700 KPH (1678 MPH)

Reverse speed

1,200 HP

Max health

72 (9×8)

Trunk storage slots

6,000 L

Fuel capacity

4 L/s

Fuel burn rate

25 minutes

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Charge Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (3 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-6 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Parts icon 43.75 %
Unturned Metal Sheet icon 31.25 %
Unturned Bolts icon 25.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

20°

Max steering angle

120°

Steering at full speed

80° - 100°

Air steer range

2

Turn responsiveness

Defense & misc

Protections
Puncture proof
Mi-2 Multipurpose Helicopter Where to find this Vehicle
100%
Seversk map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SC Mi2 Heli 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
41403 SC Mi2 Heli 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SC_Helicopter_0.dat
GUID a6248116f2b043e993d5ac47259a4d9d
Type Vehicle
Rarity Epic
ID 41500
Speed_Min -600
Speed_Max 19
Steer_Min 120
Steer_Max 20
Fuel_Min 1000
Fuel_Max 2000
Fuel 6000
Health_Min 700
Health_Max 1000
Health 1200

Exit 3.3
Cam_Follow_Distance 16.2
Default_Battery 4eff330207804bdeacce27b11ab927a3
LockMouse
Engine Helicopter
Valid_Speed_Horizontal 90
Sleds
Traction
Buildable_Placement_Rule Block
Fuel_Burn_Rate 4
Tires_Invulnerable
Can_Steal_Battery True

Trunk_Storage_X 9
Trunk_Storage_Y 8
Explosion 41325
IgnitionAudioClip Sounds/Helicopter_Ignition.ogg
Has_Clip_Prefab false
BatteryMode_Driving Charge
BatteryMode_Headlights Charge

Air_Turn_Responsiveness 2
Air_Steer_Min 80
Air_Steer_Max 100
Pitch_Drive 0.02
Num_Steering_Tires 2
Steering_Tire_0 0
Steering_Tire_1 1
Drops_Table_ID 41486
Drops_Min 3
Drops_Max 6
Explosion_Min_Force_Y 3
Explosion_Max_Force_Y 6
Explosion_Min_Force_X -3
Explosion_Max_Force_X 3
Explosion_Min_Force_Z -3
Explosion_Max_Force_Z 3