2×1 (2)
Inventory size
1,000 HP
Health
HIGH
Armor tier
Barricade
Build material
Yes
Repairable
Yes
Salvageable
Gold Brick
Where to find this Item
【中国】收购商人
…
葱鸽 玩家NPC
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 60051 | 黄金 Inline | 33.33 % | 3 |
| 61710 | 霓虹补给空投 | 2.80 % | 20 |
| 45012 | 金库铁柜 | 1.78 % | 7 |
| 65000 | 65000 信号箱奖励表 | 1.20 % | 20 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Gold Brick ×1
Locked behind a quest flag condition.
Gold Brick ×1
Locked behind progression in quest 葱鸽 玩家NPC's dialogue. Show exact unlock rules (1 path)
Gold Brick ×1
GUID c24eb5db58cd4ae2b18e943352bfb45c
Type Barricade
Useable Barricade
Build Barricade
Health 1000
Range 8
Radius 0
Offset 0.125
Rarity Mythical
ID 51118
Size_X 2
Size_Y 1
Size_Z 0.15
Blueprints 6
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51118
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Products 1
Blueprint_0_Product 51119
Blueprint_0_Build 27
Blueprint_1_Type Supply
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51118
Blueprint_1_Supply_0_Amount 10
Blueprint_1_Products 1
Blueprint_1_Product 51120
Blueprint_1_Build 27
Blueprint_2_Type Gear
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 61667
Blueprint_2_Supply_0_Amount 10
Blueprint_2_Tool 52001
Blueprint_2_Build 27
Blueprint_3_Type Gear
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 61668
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Tool 52001
Blueprint_3_Build 27
Blueprint_4_Type Gear
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 51118
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Products 1
Blueprint_4_Product 61668
Blueprint_4_Tool 52001
Blueprint_4_Build 27
Blueprint_5_Type Gear
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 51118
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Products 10
Blueprint_5_Product 61667
Blueprint_5_Tool 52001
Blueprint_5_Build 27
Asset_Bundle_Version 3
Exclude_From_Master_Bundle
Bypass_Pickup_Ownership True