2×3 (6)

Inventory size

500 HP

Beacon health

160

Zombies per wave

32

Base loot rolls

How a horde beacon works
  1. Place the beacon on the ground inside any map zone (it must be on a navmesh - usually anywhere zombies normally spawn).
  2. A horde of 160 zombies spawns around the beacon and attacks any player nearby.
  3. Defeat every zombie in the wave. The beacon self-destructs once the wave is cleared and all players leave the area.
  4. The beacon drops 32 items at its location, each rolled independently from the loot pool below.
  5. Reward scaling: if multiple players were in the zone when the beacon was placed, rewards multiply by √players: 1p → 32 · 2p → 46 · 4p → 64 · 9p → 96 · 16p → 128 Server admins can also tweak this with Beacon_Rewards_Multiplier and cap it with Beacon_Max_Rewards.
Loot pool (28 items)
View spawn table

Defeat the wave to drop 32 items at the beacon when one player is nearby. Rewards scale with the square root of the player count - so 64 items with 4 players, 96 with 9, and so on. Each drop is rolled independently from the pool below.

Unturned Coalition Gasmask icon 8.83 %
Unturned Advanced Coalition Backpack icon 5.36 %
Unturned Heavy Coalition Bottom icon 5.36 %
Unturned Heavy Coalition Top icon 5.36 %
Unturned Light Cartridge Guerilla Ammunition Crate icon 5.21 %
Unturned Light Cartridge Norinco Ammunition Crate icon 5.21 %
Unturned Bluntforce icon 4.76 %
Unturned Colt icon 4.76 %
Unturned Eaglefire icon 3.57 %
Unturned Grande icon 3.57 %
Unturned Heartbreaker icon 3.57 %
Unturned Viper icon 3.57 %
Unturned Coalition Beret icon 3.18 %
Unturned Coalition Bottom icon 3.18 %
Unturned Coalition Helmet icon 3.18 %
Unturned Coalition Mechanic Bottom icon 3.18 %
Unturned Coalition Mechanic Top icon 3.18 %
Unturned Coalition Top icon 3.18 %
Unturned Coalition Vest icon 3.18 %
Unturned Coalition Nightvision icon 2.84 %
Unturned Advanced Coalition Bottom icon 2.68 %
Unturned Advanced Coalition Helmet icon 2.68 %
Unturned Advanced Coalition Top icon 2.68 %
Unturned Advanced Coalition Vest icon 2.68 %
Unturned Coalition Backpack icon 1.75 %
Unturned Scalar icon 1.19 %
Unturned Heavy Cartridge Guerrilla Ammunition Crate icon 1.04 %
Unturned Heavy Cartridge Norinco Ammunition Crate icon 1.04 %
1 blueprints
Utilities
Craft lvl.3
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How loot works in Unturned Sections that apply to this beacon are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Beacon_Coalition.dat
GUID 70a1cb4680c04f46a1a43bf4e41014e8
Type Beacon
Rarity Legendary
Useable Barricade
Build Beacon
ID 60299

Size_X 2
Size_Y 3
Size_Z 1.5

Health 500
Range 4
Radius 0.5
Offset 0.75

Explosion 36
Unpickupable
Allow_Placement_Inside_Clip_Volumes True

Blueprints 1
Blueprint_0_Type Utilities
Blueprint_0_Supplies 8
Blueprint_0_Supply_0_ID 61647
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 61654
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 61644
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Supply_3_ID 60211
Blueprint_0_Supply_3_Amount 1
Blueprint_0_Supply_4_ID 61175
Blueprint_0_Supply_4_Amount 1
Blueprint_0_Supply_5_ID 61277
Blueprint_0_Supply_5_Amount 1
Blueprint_0_Supply_6_ID 60200
Blueprint_0_Supply_6_Amount 1
Blueprint_0_Supply_7_ID 61663
Blueprint_0_Supply_7_Amount 4
Blueprint_0_Tool 60206
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 27

Wave 160
Rewards 32
Reward_ID 61300

Asset_Bundle_Version 3