4×2 (8)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
12 m
Range
97 RPM
Fire rate
0.1%
Durability loss per shot
Sight
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | — |
Other damage
Standard caliber| Barricade | 100 |
|---|---|
| Structure | 100 |
| Vehicle | 50 |
| Resource | 800 |
| Object | 800 |
Range & ballistics
Recoil
- Control
- Easy
- Simulation
- Semi, 5 taps · 1.6 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 1.25°
- Side kick / shot
- ±1°
- Recovery
- 70% ↑ / 70% ↔
Skymaker
Where to find this Item
【中国】联盟结局商人
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Skymaker ×1
GUID aff202ed0f40ab772b9c5e9b592298a2
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 54013
Asset_Bundle_Version 4
Exclude_From_Master_Bundle
Size_X 4
Size_Y 2
Size_Z 0.45
Size2_Z 0.7
Sight 521
Magazine 54014
Hook_Sight
Ammo_Min 1
Ammo_Max 6
Safety
Semi
Caliber 50040
Firerate 30
Replace 1
Action Rocket
Range 12
Explosion 45
Player_Damage 250
Zombie_Damage 1000
Animal_Damage 500
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 50
Resource_Damage 800
Object_Damage 800
Durability 0.1
Aim_In_Duration 0.5
Spread_Aim 0.1
Spread_Hip 0.1
Ballistic_Force 1800
Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 1.5
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 61663
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 60207
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61663
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Tool 60206
Blueprint_1_Level 2
Blueprint_1_Skill Repair
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Source 54013
Action_0_Blueprints 2
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Text 修复
Action_0_Tooltip ▲消耗: 3*精致钢片 + 1*工作台[进阶+完备] 条件:维修 2级