3×2 (6)
Inventory size
Secondary
Hand slot
Semi, Safety
Firemodes
10 m
Range
3,000 RPM
Fire rate
0.1%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | — |
Other damage
Standard caliber| Barricade | 100 |
|---|---|
| Structure | 100 |
| Vehicle | 50 |
| Resource | 800 |
| Object | 800 |
Range & ballistics
Recoil
- Control
- Easy
- Simulation
- Semi, 5 taps · 50 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 1.25°
- Side kick / shot
- ±1°
- Recovery
- 70% ↑ / 70% ↔
Jungle Buster
Where to find this Item
【中国】DDOS雇佣兵2
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Jungle Buster ×1
GUID 38da31200c3f4d1d9afe9e82483f37d5
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 54027
Size_X 3
Size_Y 2
Size_Z 0.35
Size2_Z 0.35
Magazine 54028
Sight 54031
Caliber 54028
//Hook_Barrel
//Hook_Sight
//Hook_Tactical
//Hook_Grip
Ammo_Min 1
Ammo_Max 1
Safety
Semi
Action Rocket
Range 10
Explosion 45
Player_Damage 250
Zombie_Damage 1000
Animal_Damage 500
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 50
Resource_Damage 800
Object_Damage 800
Durability 0.1
Aim_In_Duration 0.5
Spread_Aim 0.1
Spread_Hip 0.1
Ballistic_Force 2500
Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 1.5
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 61663
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Tool 60207
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61663
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Tool 60206
Blueprint_1_Level 1
Blueprint_1_Skill Repair
Blueprint_1_Build 27
Exclude_From_Master_Bundle