6×2 (12)

Inventory size

Primary

Hand slot

Semi, Auto, Safety

Firemodes

300 m

Range

500 RPM

Fire rate

0.1%

Durability loss per shot

Tactical, Grip

Attachment hooks

-18%

Move speed while equipped

Damage
Combat damage
Skull Spine Leg Arm
Player 99 90 90 90
Zombie 385 350 350 350
Animal 99 90 90
Other damage
High caliber
Barricade 100
Structure 100
Vehicle 100
Resource 100
Object 100
Range & ballistics
Full 100% damage out to 180 m, drops to 80% by 300 m, bullet expires at 300 m. Hover the chart to read damage at any distance.
100%0%50%80%0 m180 m
Max range
300 m
Alert radius
48 m
Bullet drop
×4
Recoil
50°100°150°200°aim
Control
Wild
Simulation
Auto, 12 rounds · 8.3 rps
Side bias
Random side-to-side
Up kick / shot
12°
Side kick / shot
±3°
Recovery
80% / 30%
Tactical Laser
Aim laser Spread -25%ADS speed -10%
Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Advanced Tactical [Laser Mode]
Aim laser Spread -20%ADS speed -15%
High-Pressure Adaptive Chambering
Damage +10%Vertical recoil +50%Horizontal recoil +50%Spread +50%Shake +50%ADS speed +25%Firerate +1
Rangefinder
Rangefinder ADS speed +10%
Chainbreaker Tactical Laser
Aim laser Spread -25%ADS speed -10%
Golden Tactical Laser
Aim laser Spread -25%ADS speed -10%
Neon Blue Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Bayonet
Bayonet ADS speed +5%
Super Super High-Pressure Adaptive Chambering
Damage +400%Firerate +5
Firerate Adaptive Chambering
Damage -3%Spread +10%ADS speed +10%Firerate +1
Heavy Adaptive Chambering
Damage +20%Vertical recoil +30%Horizontal recoil +30%Spread +30%Shake +30%ADS speed +25%Firerate -1
Tactical Light
Flashlight Spread -15%ADS speed -10%
Coalition Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Neon Blue Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Glitch Bayonet
Bayonet
Stability Adaptive Chambering
Vertical recoil -15%Horizontal recoil -15%Spread -5%Sway -15%Shake -15%ADS speed -5%Firerate -1
Blue Rangefinder
Rangefinder ADS speed +10%
Trigone Bayonet
Bayonet ADS speed +10%
Coalition Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Scorpion-7 Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Antique Bayonet
Bayonet ADS speed +10%
Advanced Tactical [Rangefinder Mode]
Rangefinder ADS speed -15%
Advanced Tactical [Light Mode]
Flashlight ADS speed -15%
Niu Bi De Firerate Adaptive Chambering
Spread -100%ADS speed -100%Firerate +20
Martyr Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Legisation Quickstabber Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Popup Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Hand Stop
Vertical recoil -10%Horizontal recoil -10%Spread -85%Sway -85%Shake -85%ADS speed -50%
Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Coalition Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Coalition Slidable Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Neon Blue Diagnal Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -70%Sway -50%Shake -60%ADS speed +10%Prone-only
Scorpion-7 Banshee Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
HMG Tripod
Vertical recoil -90%Horizontal recoil -90%Spread -90%Sway -90%Shake -90%ADS speed +50%Prone-only
Popup Grip
Vertical recoil -63%Horizontal recoil -68%Spread -60%Sway -48%Shake -60%ADS speed +10%Prone-only
Stylus Classic Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Portable Horizontal Grip
Vertical recoil -20%Horizontal recoil -80%Spread -20%Sway -25%Shake -20%ADS speed -20%
Chainbreaker Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Stylus Heavy Horizontal Grip
Vertical recoil -25%Horizontal recoil -90%Spread -25%Sway -40%Shake -25%ADS speed +20%
Scorpion-7 Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Scorpion-7 Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Neon Blue Banshee Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
Coalition Glow Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Scorpion-7 Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Horizontal Grip
Vertical recoil -30%Horizontal recoil -85%Spread -30%Sway -30%Shake -25%ADS speed +8%
Advanced Diagnal Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Heavy Grip
Vertical recoil -60%Horizontal recoil -60%Spread -30%Sway -30%Shake -30%ADS speed +100%
Raptor Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -50%Shake -60%ADS speed +10%Prone-only
Coalition Advanced Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Neon Blue Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Antique Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Coalition Vertical Grip
Vertical recoil -63%Horizontal recoil -28%Spread -20%Sway -25%Shake -23%ADS speed +10%
Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -50%Shake -60%ADS speed +10%Prone-only
Coalition Slidable Grip
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Neon Blue Advanced Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Ceobe Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +10%
Niu Bi De Vertical Grip
Damage +400%Vertical recoil -100%Horizontal recoil -100%Spread -100%Sway -100%Shake -100%ADS speed -100%
Niu Bi De Vertical Grip
Vertical recoil -100%Horizontal recoil -100%Spread -100%Sway -100%Shake -100%ADS speed -100%
Advanced Vertical Grip
Vertical recoil -65%Horizontal recoil -25%Spread -20%Sway -25%Shake -20%ADS speed +10%
Neon Blue Diagnal Bipod
Vertical recoil -33%Horizontal recoil -33%Spread -75%Sway -80%Shake -80%ADS speed -10%
Blue Bipod
Vertical recoil -65%Horizontal recoil -65%Spread -60%Sway -100%Shake -60%ADS speed +10%Prone-only
Glitch Assault Grip
Vertical recoil -50%Horizontal recoil -50%Spread -25%Sway -20%Shake -15%ADS speed +20%
2 blueprints
Repair
0%
+
4 x
=
100%
Tool
=
7 x
Annihilator Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
CN SC7DM Primary 3.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
65107 CN SC7DM Primary 3.02 % 79
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Annihilator_SC7.dat
GUID ff3b0b3e8bed43689867f00326776c90
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 61239

Size_X 6
Size_Y 2
Size_Z 0.4

Hook_Tactical
Hook_Grip

Magazine 61240

Ammo_Min 20
Ammo_Max 100

Safety
Semi
Auto

Attachment_Calibers 2
Attachment_Caliber_0 61230
Attachment_Caliber_1 57005

Magazine_Calibers 2
Magazine_Caliber_0 61230
Magazine_Caliber_1 57005

Aim_In_Duration 1.3
Aiming_Movement_Speed_Multiplier 0.65
Fire_Delay_Seconds 0.15
Spread_Prone 0.5
Recoil_Aim 0.5

Range 300
Firerate 5
Replace 0.625
Action Minigun

Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.8

Player_Damage 90
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 350
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 90
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 100
Resource_Damage 100
Object_Damage 100

Durability 0.1

Invulnerable

Spread_Aim 0.01
Spread_Hip 0.08

Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 12

Recover_X 0.3
Recover_Y 0.8

Shake_Min_X -0.001
Shake_Min_Y 0.0005
Shake_Min_Z -0.075
Shake_Max_X 0.001
Shake_Max_Y 0.0001
Shake_Max_Z -0.075

Muzzle 4
Equipable_Movement_Speed_Multiplier 0.825
Must_Aim_To_Shoot False

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61239
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 7
Blueprint_1_Build 27