6×2 (12)
Inventory size
Primary
Hand slot
Semi, Safety
Firemodes
500 m
Range
59 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 550 | 375 | 250 | 250 |
| Zombie | 3520 | 2400 | 1600 | 1600 |
| Animal | 550 | 375 | 250 | — |
Other damage
High caliber| Barricade | 100 |
|---|---|
| Structure | 100 |
| Vehicle | 200 |
| Resource | 200 |
| Object | 200 |
Status effects on hit
Applied per shot, regardless of where it lands- Headshots
- Instant kill (skips head armor)
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 60°
- Side kick / shot
- ±40°
- Recovery
- 75% ↑ / 75% ↔
- Sprinting
- 0%
- Crouching
- -50%
- Prone
- -50%
- Swimming
- 0%
Kraber-AP Sniper Rifle
Where to find this Item
【中国】霓虹日后谈结局艾萨克
…
霓虹毒蛇结局
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Kraber-AP Sniper Rifle ×1
Kraber-AP Sniper Rifle ×1
GUID b368f4ae0ffb4f9ab3fb36632ed98f44
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 65205
Size_X 6
Size_Y 2
Size_Z 0.375
Size2_Z 0.7
Sight 65207
Magazine 65206
Tactical 65208
Grip 65209
Attachment_Calibers 1
Attachment_Caliber_0 60001
Magazine_Calibers 1
Magazine_Caliber_0 65205
Ammo_Min 7
Ammo_Max 7
Safety
Semi
Range 500
Firerate 50
Replace 0.75
Action Bolt
Player_Damage 250
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.5
Player_Skull_Multiplier 2.2
Instakill_Headshots True
Zombie_Damage 1600
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.5
Zombie_Skull_Multiplier 2.2
Animal_Damage 250
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1.5
Animal_Skull_Multiplier 2.2
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 200
Spread_Sprint 1
Spread_Midair 1
Spread_Crouch 0.5
Spread_Prone 0.5
Invulnerable
Durability 0
Aim_In_Duration 0.25
Spread_Aim 0.0025
Spread_Hip 0.25
Ballistic_Steps 12.5
Ballistic_Travel 40
//Bullet_Gravity_Multiplier 3.5
Ballistic_Drop 0.004
Can_Aim_During_Sprint True
Recoil_Aim 0.5
Recoil_Min_X -40
Recoil_Min_Y 60
Recoil_Max_X 40
Recoil_Max_Y 60
Recoil_Midair 1
Recoil_Prone 0.5
Recoil_Crouch 0.5
Recoil_Sprint 1
Recoil_Swimming 1
Recover_X 0.75
Recover_Y 0.75
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.005
Shell 65205
Muzzle 4
Exclude_From_Master_Bundle
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 65205
Blueprint_0_Supply_0_Amount 1
Blueprint_0_State_Transfer
Blueprint_0_Product 65209
Blueprint_0_Products 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 65209
Blueprint_1_Supply_0_Amount 1
Blueprint_1_State_Transfer
Blueprint_1_Product 65205
Blueprint_1_Products 1
Blueprint_1_Build 27