1 x 4 (4)
Inventory Size
Secondary
Hand Slot
3.3m
Range
0.001%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 125 | 0 | 100 | 100 |
| Zombie | 375 | 300 | 300 | 300 |
| Animal | 125 | 100 | 100 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 150 |
| Structure | 150 |
| Vehicle | 150 |
| Resource | 150 |
| Object | 150 |
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61795 | 芙蓉蛋糕 | 2.56 % | 9 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Excalibur ×1
GUID b3024e1d7f98f7a7026e8ca69b0d49d5
Type Melee
Rarity Mythical
Useable Melee
Slot Secondary
ID 54128
Size_X 1
Size_Y 4
Size_Z 0.8
Range 3.3
Strength 2.5
Weak 0.35
Strong 0.4
Stamina 20
Player_Damage 100
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier1
Player_Skull_Multiplier 1.25
Zombie_Damage 300
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25
Animal_Damage 100
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.25
Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 150
Resource_Damage 150
Object_Damage 150
Durability 0.001
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 54128
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27
AttackAudioClip Sounds/MeleeAttack_02.mp3
Asset_Bundle_Version 3
Exclude_From_Master_Bundle