1×2 (2)
Inventory size
3
Blueprints
Medical Alcohol
Where to find this Item
【中国】酿酒者
…
【中国】收购商人
…
【中国】联盟医疗官
…
【中国】霓虹蓝医疗官
…
【中国】辽宁号-赖医生
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Medical Alcohol ×1
Medical Alcohol ×1
Locked behind a quest flag condition.
Medical Alcohol ×1
Medical Alcohol ×1
Medical Alcohol ×1
Medical Alcohol ×1
Medical Alcohol ×1
Medical Alcohol ×1
GUID c5b96846d72d4dddbec89c5f4709f2a5
Type Supply
Rarity Uncommon
ID 51108
Size_X 1
Size_Y 2
Size_Z 0.5
Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 51107
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 51108
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51112
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Skill Craft
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 61910
Blueprint_0_Output_0_Amount 2
Blueprint_0_Build 27
Asset_Bundle_Version 3
Exclude_From_Master_Bundle