1×1 (1)
Inventory size
3
Blueprints
Purified Gold Ore
Where to find this Item
【中国】收购商人
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind a quest flag condition.
Purified Gold Ore ×1
Locked behind a quest flag condition.
Purified Gold Ore ×1
GUID e7b6b56fd48e2a8669b11d010bd681ca
Type Supply
Rarity Legendary
ID 53048
Size_X 1
Size_Y 1
Size_Z 0.1
Exclude_From_Master_Bundle
Blueprints 6
Blueprint_0_Type Gear
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 53047
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 37
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 52001
Blueprint_1_Type Gear
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 53047
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 39
Blueprint_1_Supply_1_Amount 3
Blueprint_1_Tool 52001
Blueprint_2_Type Gear
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 53047
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 41
Blueprint_2_Supply_1_Amount 3
Blueprint_2_Tool 52001
Blueprint_2_Build 27
Blueprint_3_Type Supply
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 53048
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 37
Blueprint_3_Supply_1_Amount 3
Blueprint_3_Products 1
Blueprint_3_Product 61667
Blueprint_3_Tool 52001
Blueprint_3_Build 27
Blueprint_4_Type Supply
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 53048
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Supply_1_ID 39
Blueprint_4_Supply_1_Amount 3
Blueprint_4_Products 1
Blueprint_4_Product 61667
Blueprint_4_Tool 52001
Blueprint_4_Build 27
Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 53048
Blueprint_5_Supply_0_Amount 2
Blueprint_5_Supply_1_ID 41
Blueprint_5_Supply_1_Amount 3
Blueprint_5_Products 1
Blueprint_5_Product 61667
Blueprint_5_Tool 52001
Blueprint_5_Build 27