1×1 (1)
Inventory size
12 m
Blast radius
Explosive
Detonates on fuse / impact
1.8 s
Fuse length
1 N
Strong throw force
1 N
Weak throw force
Damage
Combat damage
| Damage | |
|---|---|
| Player | 50 |
| Zombie | 280 |
| Animal | 50 |
| Vehicle | 50 |
Structure damage
Barricade 50
Structure 50
Vehicle 50
Resource 50
Object 50
9 blueprints
No blueprints found matching your search.
Outside the map
This spawn is outside the visible chart area.
Item spawns
CN SC7DM Throw
…
6.7 %
火箭军辐射区 Inline
…
4.0 %
CN Military Misc
…
0.9 %
CN SC7 Horde
…
0.3 %
CN SC7DM Primary
…
0.0 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this throwable
Off-map sources rolled from a loot pool
Spawn tables
(5)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 65115 | CN SC7DM Throw | 6.67 % | 15 |
| 60049 | 火箭军辐射区 Inline | 4.00 % | 25 |
| 60101 | CN Military Misc | 0.87 % | 152 |
| 65200 | CN SC7 Horde | 0.26 % | 60 |
| 65107 | CN SC7DM Primary | 0.00 % | 79 |
How loot works in Unturned
Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
CN_Molotov_Military.dat
GUID c7aa4c2ae86349dcb6fc43191694f105
Type Throwable
Rarity Legendary
Useable Throwable
ID 61841
Size_X 1
Size_Y 1
Size_Z 0.3
Player_Damage 50
Zombie_Damage 280
Animal_Damage 50
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 50
Resource_Damage 50
Object_Damage 50
Range 12
Explosion 60121
Explosive
Fuse_Length 1.75
Blueprints 8
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 60256
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 61701
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 61663
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Tool 63207
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Product 61841
Blueprint_0_Products 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 60257
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 61701
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_2_ID 61663
Blueprint_1_Supply_2_Amount 2
Blueprint_1_Tool 63207
Blueprint_1_Level 3
Blueprint_1_Skill Craft
Blueprint_1_Product 61841
Blueprint_1_Products 2
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 60258
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 61701
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 61663
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Tool 63207
Blueprint_2_Level 3
Blueprint_2_Skill Craft
Blueprint_2_Product 61841
Blueprint_2_Products 2
Blueprint_2_Build 27
Blueprint_3_Type Tool
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 60259
Blueprint_3_Supply_0_Amount 2
Blueprint_3_Supply_1_ID 61701
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Supply_2_ID 61663
Blueprint_3_Supply_2_Amount 2
Blueprint_3_Tool 63207
Blueprint_3_Level 3
Blueprint_3_Skill Craft
Blueprint_3_Product 61841
Blueprint_3_Products 2
Blueprint_3_Build 27
Blueprint_4_Type Tool
Blueprint_4_Supplies 3
Blueprint_4_Supply_0_ID 60260
Blueprint_4_Supply_0_Amount 2
Blueprint_4_Supply_1_ID 61701
Blueprint_4_Supply_1_Amount 1
Blueprint_4_Supply_2_ID 61663
Blueprint_4_Supply_2_Amount 2
Blueprint_4_Tool 63207
Blueprint_4_Level 3
Blueprint_4_Skill Craft
Blueprint_4_Product 61841
Blueprint_4_Products 2
Blueprint_4_Build 27
Blueprint_5_Type Tool
Blueprint_5_Supplies 3
Blueprint_5_Supply_0_ID 60250
Blueprint_5_Supply_0_Amount 4
Blueprint_5_Supply_1_ID 61701
Blueprint_5_Supply_1_Amount 2
Blueprint_5_Supply_2_ID 61663
Blueprint_5_Supply_2_Amount 4
Blueprint_5_Tool 63207
Blueprint_5_Level 3
Blueprint_5_Skill Craft
Blueprint_5_Product 61841
Blueprint_5_Products 2
Blueprint_5_Build 27
Blueprint_6_Type Tool
Blueprint_6_Supplies 3
Blueprint_6_Supply_0_ID 60251
Blueprint_6_Supply_0_Amount 4
Blueprint_6_Supply_1_ID 61701
Blueprint_6_Supply_1_Amount 2
Blueprint_6_Supply_2_ID 61663
Blueprint_6_Supply_2_Amount 4
Blueprint_6_Tool 63207
Blueprint_6_Level 3
Blueprint_6_Skill Craft
Blueprint_6_Product 61841
Blueprint_6_Products 2
Blueprint_6_Build 27
Blueprint_7_Type Tool
Blueprint_7_Supplies 3
Blueprint_7_Supply_0_ID 60252
Blueprint_7_Supply_0_Amount 4
Blueprint_7_Supply_1_ID 61701
Blueprint_7_Supply_1_Amount 2
Blueprint_7_Supply_2_ID 61663
Blueprint_7_Supply_2_Amount 4
Blueprint_7_Tool 63207
Blueprint_7_Level 3
Blueprint_7_Skill Craft
Blueprint_7_Product 61841
Blueprint_7_Products 2
Blueprint_7_Build 27
Asset_Bundle_Version 3