1×1 (1)

Inventory size

+30%

Water

+30%

Energy

+1%

Virus

2 blueprints
Repair
0%
=
100%
Supply
=
6 x
Tadpole Coke* Where to find this Item
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
(生存狂 食物饮水药品抽奖) 40.0 %
奶茶店 Inline 33.3 %
学生 33.3 %
小卖部 Inline 6.7 %
生鲜物品刷新箱子 6.5 %
杂物售货店 Inline 5.0 %
民房生活用品 Inline 5.0 %
No spawns on map.
No zombie drops.
【中国】旧货商-李伟健
【中国】地堡军厨
陆陆(六六)
No vendors trade this.
No airdrops on this map drop this.
Object 6.5%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (7)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
60619 (生存狂 食物饮水药品抽奖) 40.00 % 4
60003 奶茶店 Inline 33.33 % 3
60603 学生 33.33 % 5
60011 小卖部 Inline 6.67 % 15
61707 生鲜物品刷新箱子 6.45 % 17
60010 杂物售货店 Inline 5.00 % 20
60026 民房生活用品 Inline 5.00 % 20
How loot works in Unturned Sections that apply to this water are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Trading with Li Weijian
Run by 【中国】旧货商-李伟健
You give
30 Exp
You get
Tadpole Coke* ×1
Trading with the military cook
Run by 【中国】地堡军厨
You give
35 Exp
You get
Tadpole Coke* ×1
Leisure Time Cafe
Run by 陆陆(六六)
You give
50 Exp
You get
Tadpole Coke* ×1
罐装蝌蚪可乐.dat
GUID a3be74b4960c2b090de3e7f8880f44b7
Type Water
Rarity Uncommon
Useable Consumeable
ID 53000


Exclude_From_Master_Bundle

Size_X 1
Size_Y 1
Size_Z 0.2


Water 30
Energy 30
Disinfectant 1

Blueprints 1
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 61900
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

ConsumeAudioClip/Use.wav

Quest_Rewards 1

Quest_Reward_0_Type Flag_Short
Quest_Reward_0_ID 45050
Quest_Reward_0_Value 5
Quest_Reward_0_Modification Assign