Car
Engine type
72 KPH (45 MPH)
Forward speed
27 KPH (17 MPH)
Reverse speed
3,000 HP
Max health
35 (7×5)
Trunk storage slots
5,000 L
Fuel capacity
2.05 L/s
Fuel burn rate
40 minutes, 39 seconds
Full tank runtime
Yes
Can be locked
Turrets (3)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Hits anything once vehicle speed exceeds 3 m/s. Damage scales with speed (capped at ×10) and the listed base value per target type.
10
vs Player
15
vs Zombie
15
vs Animal
30
vs Object
85
vs Resource
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
32°
Max steering angle
16°
Steering at full speed
32
Brake force
Defense & misc
×0.2
Passenger explosion damage
Protections
APC Emperor
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61026 | 装甲车 Inline | 16.67 % | 6 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 9fd38f7e26744e0dbbaac55b5da1af51
Type Vehicle
Rarity Mythical
ID 60054
Speed_Min -6
Speed_Max 16
Wheel_Collider_Mass_Override 5
Num_Steering_Tires 4
Steer_Min 16
Steer_Max 32
Brake 32
Fuel_Min 200
Fuel_Max 4000
Fuel 5000
Health_Min 800
Health_Max 3000
Health 3000
Exit 3.5
Passenger_Explosion_Armor 0.2
Cam_Follow_Distance 8
Traction
Trunk_Storage_X 7
Trunk_Storage_Y 5
Explosion 20
Invulnerable
Tires_Invulnerable
Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 61477
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 140
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61598
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 75
Turret_1_Pitch_Max 97
Turret_2_Seat_Index 2
Turret_2_Item_ID 61280
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 20
Turret_2_Pitch_Max 120
Has_Clip_Prefab false
Asset_Bundle_Version 2
Enable_Shader_Consolidation
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]