Car

Engine type

76 KPH (47 MPH)

Forward speed

32 KPH (20 MPH)

Reverse speed

3,000 HP

Max health

35 (7×5)

Trunk storage slots

5,000 L

Fuel capacity

2.05 L/s

Fuel burn rate

40 minutes, 39 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
70° to 140°
No aim camera

Smoke Launcher
Mounted gun · ID 61477
Turret 2 Seat 2 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
0° to 103°

Autocannon
Mounted gun · ID 61475
Turret 3 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
30° to 103°

Heavy Autocannon
Mounted gun · ID 61472

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %

Ramming damage

Hits anything once vehicle speed exceeds 3 m/s. Damage scales with speed (capped at ×10) and the listed base value per target type.

10

vs Player

15

vs Zombie

15

vs Animal

30

vs Object

85

vs Resource

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

33°

Max steering angle

17°

Steering at full speed

32

Brake force

Defense & misc

×0.2

Passenger explosion damage

Protections
Invulnerable Puncture proof
APC Warrior Where to find this Vehicle
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
步战车军用猛士 Inline 33.3 %
装甲车 Inline 16.7 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61009 步战车军用猛士 Inline 33.33 % 3
61026 装甲车 Inline 16.67 % 6
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
CN_APC_Warrior.dat
GUID f6a67587b10149918284370430c03044
Type Vehicle
Rarity Legendary
ID 60702

Speed_Min -7
Speed_Max 17
Wheel_Collider_Mass_Override 5

Num_Steering_Tires 4

Steer_Min 17
Steer_Max 33

Brake 32

Fuel_Min 200
Fuel_Max 4000
Fuel 5000

Health_Min 800
Health_Max 3000
Health 3000

Exit 3.5

Passenger_Explosion_Armor 0.2
Cam_Follow_Distance 8

Traction

Trunk_Storage_X 7
Trunk_Storage_Y 5

Explosion 20
Invulnerable
Tires_Invulnerable

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered true
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
]

Turrets 3
Turret_0_Seat_Index 0
Turret_0_Item_ID 61477
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 140
Turret_0_Ignore_Aim_Camera
Turret_1_Seat_Index 1
Turret_1_Item_ID 61475
Turret_1_Yaw_Min 0
Turret_1_Yaw_Max 0
Turret_1_Pitch_Min 0
Turret_1_Pitch_Max 103
Turret_2_Seat_Index 2
Turret_2_Item_ID 61472
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 30
Turret_2_Pitch_Max 103

Has_Clip_Prefab false

Asset_Bundle_Version 2
Enable_Shader_Consolidation