Helicopter

Engine type

144 KPH (89 MPH)

Forward speed

180 KPH (112 MPH)

Reverse speed

12,000 HP

Max health

300 (15×20)

Trunk storage slots

5,000 L

Fuel

4.2 L/s

Fuel burn rate

19 minutes, 50 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
85° to 179°

Mounted gun ID 61472 not found in this origin.

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

70°

Max steering angle

24

Brake force

2

Turn responsiveness

Defense & misc

Protections
Invulnerable Puncture proof
Divine Eagle Armory Where to find this Vehicle
100%
Southern China map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
直20 Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61016 直20 Inline 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
直-20.dat
GUID df76b23993444b58845d878af6980971
Type Vehicle
Rarity Legendary
ID 50000

Speed_Min -40
Speed_Max 32

Steer_Min 70
Steer_Max 70

Brake 24
Fuel 5000

Health_Min 8000
Health_Max 10000
Health 12000

Exit 3

Cam_Follow_Distance 12

LockMouse
Engine Helicopter

Trunk_Storage_X 15
Trunk_Storage_Y 20

Explosion 20
Invulnerable
Tires_Invulnerable

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 61472
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 179

Asset_Bundle_Version 3
Exclude_From_Master_Bundle
Has_Clip_Prefab false

Enable_Shader_Consolidation