2×2 (4)

Inventory size

Secondary

Hand slot

Semi, Safety

Firemodes

225 m

Range

273 RPM

Fire rate

0.05%

Durability loss per shot

Sight, Tactical

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 55 40 30 30
Zombie 330 240 180 180
Animal 176 128 96
Other damage
High caliber
Barricade 7
Structure 7
Vehicle 290
Resource 200
Object 200
Range & ballistics
Full damage at every distance up to 225 m. No falloff curve.
100%0%50%0 m225 m
Max range
225 m
Alert radius
48 m
Bullet drop
×4
Recoil
25°50°75°aim
Control
Wild
Simulation
Semi, 5 taps · 4.5 rps
Side bias
Random side-to-side
Up kick / shot
14°
Side kick / shot
±3°
Recovery
30% / 20%
2 blueprints
Repair
0%
+
=
100%
Salvage
=
2 x
Delion Where to find this Item
100%
tntakb51x8k8 tntakb51x8k8 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Military Mega 4.7 %
Military Low Guns 1.6 %
Military Low Gun Related 0.3 %
Military 0.1 %
Dorms Key 03 0.0 %
No spawns on map.
No zombie drops.
No vendors on this map.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (5)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
57128 Metro Military Mega 4.75 % 18
57092 Metro Military Low Guns 1.60 % 6
57082 Metro Military Low Gun Related 0.29 % 24
57080 Metro Military 0.08 % 48
57163 Metro Dorms Key 03 0.05 % 49
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Metro_Hi_Pistol.dat
GUID e920a91c26c043cfa18d80fcf9b43cf2
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 56995

Quality_Min 70
Quality_Max 100

Size_X 2
Size_Y 2
Size_Z 0.4

Magazine 56996

Hook_Sight
Hook_Tactical

Ammo_Min 8
Ammo_Max 8

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 57003

Magazine_Calibers 2
Magazine_Caliber_0 56995
Magazine_Caliber_1 58000

Range 225
Firerate 10
Action Trigger

Gunshot_Rolloff_Distance 1000

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 290
Resource_Damage 200
Object_Damage 200

Invulnerable

Durability 0.05

Spread_Aim 0.05
Spread_Hip 0.2

Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 16

Recover_X 0.2
Recover_Y 0.3

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "75968fe44ac9483a92868cd3124f5290" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "75968fe44ac9483a92868cd3124f5290 x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]