Welcome to the Unturned developers documentation! This section provides technical documentation for developing Unturned plugins using the RocketMod framework.
This documentation covers:
- Important Rocket classes and components
- List of available events and how to use them
- Native Unturned methods and events that can be used in plugins (soon)
- Best practices and examples for plugin development
If you're new to Unturned plugin development, we recommend starting with our beginner-friendly blog series:
- Part 1: Setting up environment
- Part 2: Creating project
- Part 3: Handling events
- Part 4: Trade plugin from scratch
- Part 5: Adding commands
- Part 6: Using translations
- Part 7: Finding events
These tutorials will walk you through the basics of plugin development, from setting up your development environment to creating your first functional plugin.
This documentation is a work in progress and will be updated regularly. Let me know if you'd like me to expand any section or add more specific technical details!