2 x 2 (4)

Inventory Size

80 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Supply
5 x
=
Supply
=
5 x
Spawn Id Spawn Name Items
25388 Buak Bar Orange 3
25526 Drop Orange 5 1
Bundle_Orange_5.dat
GUID 5005c2699f3247aeb8eb2a0f84995e5a
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 25427

Use_Auto_Icon_Measurements False
PlacementPreviewPrefab Items/Food/Bundle_Cherry_10/Placement.prefab

Salvage_Duration_Multiplier .1
Bypass_Pickup_Ownership True
SalvageItem 5005c2699f3247aeb8eb2a0f84995e5a
Item_Dropped_On_Destroy 719dfa13491a49b0a495ac07e9c21591
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1

Size_X 2
Size_Y 2
Size_Z 0.54

Health 80
Range 4
Radius .2
Offset 0.203257

Explosion 25545
Vulnerable

Blueprints 2

//Bundle
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 25772
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Product 25427
Blueprint_0_Products 1
Blueprint_0_Build 25526

//Unbundle
Blueprint_1_Type Supply
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 25427
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Product 25772
Blueprint_1_Products 5
Blueprint_1_Build 25526

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text ▼ Unbundle 5 Oranges
Action_0_Tooltip Unbundle 5 oranges.

PlacementAudioClip Sounds/Placement/WoodenPlacement.mp3

EquipAudioClip Sounds/Items/Equip_Item.wav