Car
Engine
65 KPH (41 MPH)
Forward Speed
23 KPH (14 MPH)
Reverse Speed
6,000 HP
Health
200 (10 x 20)
Trunk Storage
4,000 L
Fuel Capacity
2.05 L/s
Burn Rate
No
Armored
32 minutes, 31 seconds
Work Time
This vehicle is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Hoarder_BWTY.dat
GUID 23320a8025884b68b527974d11ccc07c
Type Vehicle
Rarity Legendary
ID 25345
Speed_Min -5
Speed_Max 14.5
Steer_Min 12
Steer_Max 24
Brake 35
Fuel_Min 200
Fuel_Max 400
Fuel 4000
Health_Min 12
Health_Max 40
Health 6000
Trunk_Storage_X 10
Trunk_Storage_Y 20
Explosion 20
Drops_Table_ID 25317
Drops_Min 4
Drops_Max 10
Tires_Invulnerable True
Tire_ID 27099
Can_Steal_Battery True
Default_Battery c3c31b90be71481d957f68a6ebad9d0e
Traction
IgnitionAudioClip Sounds/Vehicles/CarIgnition.wav
HornAudioClip Sounds/Vehicles/CarHorn_00.wav
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#A0A0A0" // Buak Silver
"#404040" // Buak Black
"#4C6D89" // Buak Blue
"#426942" // Buak Green
"#B67D4A" // Buak Orange
"#BC78B3" // Buak Pink
"#6F5571" // Buak Purple
"#8E3A3A" // Buak Red
"#DFDFDF" // Buak White
"#CDB34F" // Buak Yellow
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 10
ForwardGearRatios
[
20
14.4
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 3
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}