2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
2000m
Range
41.67 RPS
Firerate
0%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
0 to 0 (100%)
Recoil X
0 to 0 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 2,400 | 1,600 | 1,200 | 1,200 |
Zombie | 7,200 | 4,800 | 3,600 | 3,600 |
Animal | 2,400 | 1,600 | 1,200 | - |
Structure Damage
Damage | |
---|---|
Barricade | 1,500 |
Structure | 1,000 |
Vehicle | 2,000 |
Resource | 1,000 |
Object | 1,500 |
GUID 2f0e9e054ff24c4d9730b6f52d37a95b
Type Gun
Rarity Mythical
Useable Gun
Slot Secondary
ID 61108
Size_X 2
Size_Y 2
Size_Z 0.35
Size2_Z 0.35
Infinite_Ammo True
Magazine 60108
Grip 63041
Tactical 64444
Barrel 64419
Sight 61120
Hook_Barrel
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 2
Ammo_Max 6
Safety
Semi
Auto
Caliber 60001
Aim_In_Duration 0.01
Aiming_Movement_Speed_Multiplier 1
Range 2000
Firerate 0
Action Trigger
Gunshot_Rolloff_Distance 10
Player_Damage 2000
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 6000
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 2000
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 1500
Structure_Damage 1000
Vehicle_Damage 2000
Resource_Damage 1000
Object_Damage 1500
Invulnerable
Spread_Aim 0
Spread_Hip 0.01
Recoil_Aim 0
Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0
Recover_X 1
Recover_Y 1
Shake_Min_X 0
Shake_Min_Y 0
Shake_Min_Z 0
Shake_Max_X 0
Shake_Max_Y 0
Shake_Max_Z 0
Ballistic_Drop 0
Muzzle 3