5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

500m

Range

41.67 RPS

Firerate

0%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

0 to 2 (10%)

Recoil X

8 to 10 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 122 70 52 52
Zombie 300 135 112 112
Animal 165 120 90 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 100
Resource 200
Object 200

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
2 x
+
+
+
4 x
=
Tool
=
2 x
2 x
Repair
0%
+
=
100%
Tool
+
+
=
Crown.dat
GUID cc1677f60c8a4d1a9975e68838f8af75
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 51218

Size_X 5
Size_Y 2
Size_Z 0.35
Backward
Magazine 51917

Shell 0

Ammo_Min 1
Ammo_Max 1

Hook_Barrel
Hook_Sight
Hook_Tactical

Semi

Sight

Attachment_Calibers 2
Attachment_Caliber_0 51218
Attachment_Caliber_1 0

Magazine_Calibers 1
Magazine_Caliber_0 51015

Range 500
Firerate 1
Action Trigger

Player_Damage 70
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.75

Zombie_Damage 150
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 2

Animal_Damage 150
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 100
Resource_Damage 200
Object_Damage 200

// Invulnerable

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15

Recoil_Min_X 2
Recoil_Max_X 0

Recoil_Min_Y 8
Recoil_Max_Y 10

Spread_Aim 0.05
Spread_Hip 0.2

Remove 0
Replace 0

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.03
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.05

Muzzle 

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 4
// Blueprint_0_Supply_0_ID 51017
// Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_0_ID 51018
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 51033
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51034
Blueprint_0_Supply_2_Amount 1
Blueprint_0_Supply_3_ID 51023
Blueprint_0_Supply_3_Amount 4
// Blueprint_0_Supply_4_ID 51307
// Blueprint_0_Supply_4_Amount 1
// Blueprint_0_Tool 51016
Blueprint_0_Build 27
// Shouldn't get much back.
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51218
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 2
// Metal Scrap
Blueprint_1_Output_0_ID 51017
Blueprint_1_Output_0_Amount 2
// Wood
Blueprint_1_Output_1_ID 51023
Blueprint_1_Output_1_Amount 2
Blueprint_1_Build 27

Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supply_0_ID 51034
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Build 27

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa