1 x 1 (1)

Inventory Size

Spike

Build

65,000 HP

Health

Yes (8m)

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 0
Zombie 2,000
Animal 2,000
Vehicle 2,000
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 0
Object 2,000
CA_Geyser.dat
GUID 0d4de8a11d6948688e358b6bfadc934e
Type Trap
Rarity Common
Useable Barricade
Build Spike
ID 4116

Size_X 1
Size_Y 1

Health 65000
Range 4
Radius 0.05
Offset 0.075

Player_Damage 0
Zombie_Damage 2000
Animal_Damage 2000
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 2000
Resource_Damage 0
Object_Damage 2000

Explosive
// explosion is the destructable effect. does nothing
Explosion 36
Vulnerable
Unrepairable
Unpickupable
Proof_Explosion
Can_Be_Damaged False
Has_Clip_Prefab false

// this is what happens when you step on it
Range2 8
Explosion2 4072

// i assume time in seconds. probably an int.
Trap_Cooldown 0.1

Explosion_Launch_Speed 40