6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

750m

Range

6.95 RPS

Firerate

0.11%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.85 to 3.65 (68%)

Recoil X

13.2 to 15.4 (68%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 174 116 46 52
Zombie 375 250 200 225
Animal 174 104 92 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67

Magazines (4)

Magazines that can be attached to this weapon

Barrels (38)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
+
=
100%
Tool
+
8 x
+
5 x
+
+
+
=
Tool
M700_MODX_Gen3.dat
GUID c7c1881ce8f84c2094bef85a8bec0685

Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 35892

Size_X 6
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Magazine 35885
Sight 35127
Barrel 35491
Grip 35078
Tactical 35084

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.4

Hook_Sight
Hook_Barrel
Hook_Tactical
Hook_Grip

Ammo_Min 3
Ammo_Max 10

Safety
Semi

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35020
Attachment_Caliber_4 35087

Magazine_Calibers 1
Magazine_Caliber_0 35087

Requires_NonZero_Attachment_Caliber true

Range 750
Ballistic_Drop 0.0005
//Ballistic_Steps 32
Ballistic_Travel 12.3
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.8
Instakill_Headshots True


Firerate 6
Action Bolt

Player_Damage 116
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 250
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 116
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.11

Spread_Aim 0.0001
Spread_Hip 0.34

Recoil_Min_X -1.85
Recoil_Max_X 3.65
Recoil_Min_Y 13.2
Recoil_Max_Y 15.4
Recoil_Aim 2.15

Recover_X 0.68
Recover_Y 0.68

Shake_Min_X -0.00153
Shake_Max_X 0.00153
Shake_Min_Y -0.0065
Shake_Max_Y -0.00756
Shake_Min_Z -0.045
Shake_Max_Z -0.055

Muzzle 35004
Shell 35013

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36179
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 35887
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38083
Blueprint_1_Supply_1_Amount 8
//组件↑
Blueprint_1_Supply_2_ID 38089
Blueprint_1_Supply_2_Amount 5
//导轨↑
Blueprint_1_Supply_3_ID 38088
Blueprint_1_Supply_3_Amount 1
//底盘↑
Blueprint_1_Supply_4_ID 38086
Blueprint_1_Supply_4_Amount 1
//枪托↑
Blueprint_1_Supply_5_ID 38087
Blueprint_1_Supply_5_Amount 1
//握把↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35892
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35887
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27