Version 1
Barricades
{
Decay_Time 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Max_Item_Distance_From_Hull 32
Melee_Damage_Multiplier 0
}
Gameplay
{
Bypass_Buildable_Mobility true
Chart true
Compass true
Satellite true
Timer_Home 0
Timer_Respawn 0
Viewmodel_AimingMisalignmentMultiplier 1
}
Items
{
Clothing_Has_Durability false
Crate_Bullets_Full_Chance 0.8
Gun_Bullets_Full_Chance 1
Gun_Bullets_Multiplier 1
Magazine_Bullets_Full_Chance 0.8
Magazine_Bullets_Multiplier 1
Quality_Full_Chance 0.8
Weapons_Have_Durability false
}
Players
{
Allow_Per_Character_Saves true
Enable_Terrain_Color_Kick false
Lose_Clothes_PvE false
Lose_Clothes_PvP false
Lose_Experience_PvE 0.9
Lose_Experience_PvP 0.9
Lose_Items_PvE 0
Lose_Items_PvP 0
Lose_Skill_Levels_PvE 0
Lose_Skill_Levels_PvP 0
Lose_Weapons_PvE false
Lose_Weapons_PvP false
Spawn_With_Stamina_Skills true
}
Structures
{
Decay_Time 0
Gun_Highcal_Damage_Multiplier 0
Gun_Lowcal_Damage_Multiplier 0
Melee_Damage_Multiplier 0
}
Vehicles
{
Decay_Time 86400
Gun_Lowcal_Damage_Multiplier 0
Has_Battery_Chance 1
Has_Tire_Chance 1
Max_Battery_Charge 1
Max_Instances_Insane 48
Max_Instances_Large 48
Max_Instances_Medium 48
Max_Instances_Small 48
Max_Instances_Tiny 48
Melee_Damage_Multiplier 0
Min_Battery_Charge 1
Min_Natural_Vehicles 48
}
Zombies
{
Acid_Chance 0.02
Boss_Electric_Chance 0.001
Boss_Fire_Chance 0.001
Boss_Wind_Chance 0.001
Burner_Chance 0.02
Flanker_Chance 0.02
Max_Boss_Drops 15
Max_Drops 2
Max_Mega_Drops 10
Min_Boss_Drops 10
Spawn_Chance 0.15
}