Version 1
Barricades
{
Allow_Item_Placement_On_Vehicle false
Allow_Trap_Placement_On_Vehicle false
Armor_Hightier_Multiplier 0.46
Armor_Lowtier_Multiplier 0.42
Max_Item_Distance_From_Hull 0.6
Max_Trap_Distance_From_Hull 1
}
Events
{
Airdrop_Frequency_Max 3.25
Rain_Duration_Max 0.005
Rain_Duration_Min 0.005
Snow_Duration_Max 0.02
Snow_Duration_Min 0.01
}
Gameplay
{
AirStrafing_Acceleration_Multiplier 99999
AirStrafing_Deceleration_Multiplier 99999
Allow_Freeform_Buildables false
Compass true
Enable_Damage_Flinch false
Enable_Explosion_Camera_Shake false
Enable_Workstation_Requirements false
FirstPerson_AimingZoomRecoilReduction 0
Satellite true
Timer_Exit 15
Use_2D_Scope_Overlay true
Viewmodel_AimingJumpLandMultiplier 0
Viewmodel_AimingMisalignmentMultiplier 0
}
Items
{
Crate_Bullets_Full_Chance 1
Gun_Bullets_Full_Chance 1
Magazine_Bullets_Full_Chance 1
Spawn_Chance 1
}
Objects
{
Items_Obstruct_Tree_Respawns false
}
Players
{
Can_Hurt_Legs false
Experience_Multiplier 1
Health_Regen_Min_Food 30
Health_Regen_Min_Water 30
Lose_Experience_PvE 1
Lose_Experience_PvP 1
Spawn_With_Stamina_Skills true
}
Structures
{
Armor_Hightier_Multiplier 0.34
Armor_Lowtier_Multiplier 0.23
}
Vehicles
{
Max_Instances_Insane 256
Max_Instances_Large 128
Max_Instances_Medium 64
Max_Instances_Small 32
Max_Instances_Tiny 16
}
Zombies
{
Acid_Chance 0.01
Beacon_Max_Participants 6
Beacon_Rewards_Multiplier 1.5
Boss_Electric_Chance 0.0002
Boss_Fire_Chance 0.0002
Boss_Wind_Chance 0.0002
Burner_Chance 0.01
Crawler_Chance 0.1
Flanker_Chance 0.01
Loot_Chance 1
Max_Drops 5
Max_Mega_Drops 6
Min_Boss_Drops 10
Min_Drops 5
Min_Mega_Drops 6
Spirit_Chance 0.01
Sprinter_Chance 0.01
}